No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby Pompous Seed » Sun Mar 31, 2019 9:45 am

Thanks, I'll look into it.
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby Pompous Seed » Tue Apr 02, 2019 4:54 pm

Alright, I added another file on ModDB that addresses the cacodemon weirdness (1.5). Let me know if anything else pops up!
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby Gorec » Wed Apr 03, 2019 9:43 am

forgot to say-maybe u should make a delay for pain elemental pop cuz it makes lost souls appear instantly and hit u if too close(died couple of times)
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby Pompous Seed » Wed Apr 03, 2019 11:12 am

An understandable request. However, I think I like it that way. I kinda wanted the pain elemental to just *POP*. To me it makes sense for the lost souls to violently erupt from their host.
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby YasuoProjectX » Fri Jun 21, 2019 10:00 am

0:44 - 0:46 on that video

What weapon mod is that, next to Russian Overkill mod
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby GamingMarine » Fri Jun 21, 2019 10:39 am

YasuoProjectX wrote::44 - 0:46 on that video

What weapon mod is that, next to Russian Overkill mod

The mod is Final Doomer, Back to Saturn X mode.
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby [HotPocket] » Fri Jun 21, 2019 12:27 pm

Why not have the mancubus goto sleep when it dies gets tired?
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby YasuoProjectX » Sun Jun 30, 2019 5:12 am

GamingMarine wrote:
YasuoProjectX wrote::44 - 0:46 on that video

What weapon mod is that, next to Russian Overkill mod

The mod is Final Doomer, Back to Saturn X mode.


you got my idea, thanks :)
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby Gideon020 » Sun Jun 30, 2019 8:17 pm

The body removal mechanic would probably be great as its own little minimod for cleaning up after slaughterwads.
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Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

Postby Pompous Seed » Sun Aug 11, 2019 6:32 pm

[HotPocket] wrote:Why not have the mancubus goto sleep when it dies gets tired?

Good idea. I will keep this in mind. The only problem is that his infinite snoring might get a tad annoying.
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