No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Pompous Seed » Fri Feb 09, 2018 8:48 pm

Matt wrote:
chronoteeth wrote:you know with a bit of tweaking you can make this work without it being a joke
Who said this mod was a joke? This is great! (I'm genuinely, unironically happy for some more variety in effects than another take on red falling debris and liquid decals)

Thanks! It's kind of a half joke, really. I actually did genuinely want to tackle a wacky cartoon-y type of thing, and I figured this was the best place to start. It was something I could just have fun with. I was originally going to add an option to toggle exaggerated corpse physics (bouncing, flying in the air, etc.). It was a fun addition, but it was just too buggy so it didn't make the final cut.

Naniyue wrote:How about adding this to Reelism?

Honestly, it probably won't happen, as neat as that sounds. I work at a very slow and methodical pace. On top of that, I'm indecisive and a bit of a perfectionist. So making this compatible with something like Reelism just doesn't seem plausible at the moment. I'll keep it in mind though.
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Zhs2 » Fri Feb 09, 2018 11:36 pm

Exploding a skeleton into a bunch of bones still seems violent to me somehow...
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby NotSoHazy » Sat Feb 10, 2018 3:05 am

The compatibility with Golden Souls would be SO nice, really...
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Lime » Sat Feb 10, 2018 7:40 am

Family-friendly Doom using anti-gore mod is a good thing.
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Machine-Reaper » Sat Feb 10, 2018 1:12 pm

Fun for the Entire Family!
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Major Cooke » Sat Feb 10, 2018 4:28 pm

If you need help with D4D, let me know.
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby ErrantMasa » Sat Feb 10, 2018 5:31 pm

:3: Memories of Pinkie Pie vs Deadpool come rushing back now
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Pompous Seed » Sat Feb 10, 2018 6:07 pm

NotSoHazy wrote:The compatibility with Golden Souls would be SO nice, really...

That would actually coincide really well. I think I'd like to make that happen at some point. Not sure if I could make it work since Golden Souls has a bunch of custom monsters and whatnot. I'll look into it.
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby BradmanX » Sat Feb 10, 2018 10:06 pm

I was wondering when someone was gonna make something like this. Neat :)
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Lime » Sun Feb 11, 2018 1:21 am

When I Died, A Message says about "ACS: I dont know what blue is." Is this intentional?
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby floatingfinger » Sun Feb 11, 2018 6:51 am

This is just what I was looking for.
I got as far as Weyland-corporation androids filled with unicorn blood, but it's just not the same.
Spoiler:


Cacodemon death is perfect, multiple caco encounters are hilarious. Idunno if the other two really fit the spirit of the mod though...I mean, leaving a head or a corpse on the ground isn't very anti-gore.

all and all pretty cool, thanks
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Pompous Seed » Sun Feb 11, 2018 10:18 am

floatingfinger wrote:Cacodemon death is perfect, multiple caco encounters are hilarious. Idunno if the other two really fit the spirit of the mod though...I mean, leaving a head or a corpse on the ground isn't very anti-gore.

I actually thought about this. But to be honest, I think it fits fine so long as there's no blood or graphic images. I figured not everyone would enjoy the corpses vanishing, so I made it an option instead. I included the revenant's XDeath because I felt that an anti-gore mod needs as much variety as possible to keep things interesting. I guess I considered a walking skeleton collapsing into a pile of bones a bit amusing. I ran out of ideas for the extra deaths, so I'm all ears for any ideas!

Lime wrote:When I Died, A Message says about "ACS: I dont know what blue is." Is this intentional?

Well that's odd. That shouldn't be happening. Were you playing alongside another mod?
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby QuirkyKirk » Sun Feb 11, 2018 1:55 pm

Now all I need to replace Doomguy's few voiceclips with Pyro voices.

♪Do you believe in magic?♪
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby zimxpentagram » Sun Feb 11, 2018 7:45 pm

That had to be the cutes trailer for a mod ever.
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Re: No Ultra-Violence: An Anti-Gore Mod

Postby Lime » Mon Feb 12, 2018 2:35 am

Lime wrote:When I Died, A Message says about "ACS: I dont know what blue is." Is this intentional?

Well that's odd. That shouldn't be happening. Were you playing alongside another mod?

- Well, I played with Combined_Arms.
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