Vanilla Essence 4.3: 320x200p support! More bugfixes.

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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Tormentor667 » Sun Nov 10, 2019 6:43 am

Tormentor667 wrote:What does this exactly do?

Forgot about it - it's fun :)
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Neophyte_Ronin » Sun Jan 12, 2020 4:20 am

Now that we have something that approximates "Vintage DOS Doom", there will be the occasional complete n00b who will ask some questions regarding performance. Namely: now that everything looks like pixellated shi-uh, I mean Goodness... does this mean that the other stuff that GZDoom does will not be taxing graphics cards or CPUs? I mean, I put this toggle on the F5 key and insist that it works like the old days when your CPU started bogging down to nothing.

Looks mighty cool, though, and very handy. I'll give it that. I prefer my tech to look ancient yet flow like butter, you know.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Caligari87 » Sun Jan 12, 2020 10:30 am

This may give some performance improvements as it disables many graphical effects by default. However, the rendering backend used by GZDoom still has minimum requirements, and the underlying game simulation is still far more complex than vanilla Doom. Personally I would consider this retro look just that: A look.

8-)
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Agitatio » Mon Jan 13, 2020 11:18 am

For anyone still trying to get Status Bar to look right in 4:3, just set Status Bar Scale to "Scale to Fullscreen". That should be one of the options in VE in my opinion.

Also "Auto" as one of the options for HRTF in VE would be appreciated.
Last edited by Agitatio on Wed Jan 15, 2020 2:53 am, edited 1 time in total.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Neophyte_Ronin » Tue Jan 14, 2020 6:40 pm

You know, if we never evolved Doom Source Ports to include different or brighter forms of lighting, then we'd never have those really big and sprawling maps because you CAN'T SEE ANYTHING IN 320x200p! Weird way to see what graphical fidelity does to a game if "improved" over time.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby guitardz » Wed Jan 15, 2020 3:54 am

Is there any option to for this to auto activate on startup so I don't have to remember to hit my toggle key?
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Neophyte_Ronin » Sat Jan 18, 2020 10:18 pm

Forget that. Is there a way to prevent Vanilla Essence from switching to Traditional Doom Automap colors and retaining the Custom ones?

EDIT: Never mind--found it. However, it says "Map Colour Set" as opposed to "Automap Colour Set" and looks small enough to overlook. I imagined it wasn't a feature, even though the program switched the colors to Traditional Doom.

I still like this mod. The trouble is that nothing modern takes the resolution into account. While this makes Brutal Doom look pretty good overall, the more ambitious maps operate on a level of visual fidelity that's more than, "Where's my glasses?" I doubt that any serious speed-runner would impose Vanilla Essence's baseline restriction upon their runs.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby ozy » Tue Jan 28, 2020 6:50 am

This mod is great! Thanks for making it.

Is there a way to automatically enable the settings without pressing a hotkey? Personally I would prefer to default to vanilla settings and turn it off as needed.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Phobos867 » Thu Mar 12, 2020 10:52 pm

Great mod! I love how customizable it is
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby CykaBear » Sat Mar 14, 2020 8:38 am

hi i'm having problems with the mod it doesn't look like the images are all shiny and there are no low resolution textures
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