Hi PixelEater! Thank you so much for this release candidate you posted above.
Gave it a download and here are some initial observations:
- It correctly resets compat settings on exit now!
- Monster interpolation toggle now works correctly!
- Autoaim toggle stopped using cl_doautoaim! So mods (like UniversalGibs) can freely use +NOTAUTOAIMED without problems now
Now some questions I have:
- How come ve_b_doautoaim=true and ve_a_doautoaim=true both result in cl_doautoaim=false ? Are they dummy cvars that are gonna get dumped later?
- I'm afraid I don't really understand the new "ammo dogaflop" and "leap frogging" compat modes. I know you said earlier in the thread that your significant other told you "dogaflop" means the opposite of catapult, but I haven't been able to find a source for that, or what that even means gameplay wise
. As for leap frogging, does that mean infinitely tall actors are disabled, or does that mean monsters can climb over each other?
- For the toggle VE sound, did you mean to change it from the TV static noise to the regular menu sound? Not that I have a preference in this, just checking if it was intentional
- In the configure low-res menu, why is the Pixel Aspect 1:1 the default, if it wasn't the PC default? Because it looks better? Just curious.
- In that same low-res config menu, I'm also not clear what the Smoothing and Advanced options do. I noticed ve_smooth is now ve_smoothlog. Could you please explain what these do?
For some small bugs I noticed:
- Under the Vanilla Essence -> Interface menu, the Show Monsters and Show Secrets toggles have a problem. They *DO* work as intended for the feature, but when they are enabled, if you toggle VE on/off, you'll see messages in the console that say:
Unknown command "true"
And finally, for some QoL suggestions (since I saw you made some on this rc)
- As the Anisotropic Filtering now is default set to Recommended 16x, I would also suggest setting Texture Filter Mode to "None (Nearest Mipmap)" as the Recommended setting, with the Vanilla obviously being just None.
- In the Low-Resolution menu, for the 400p option, I'd suggest adding a parentheses that says (Crispy Doom) or something like that next to it, so that people can easily pick that out if they don't remember the number off the top their head
- Would you consider adding your SCREEM palette to the Tonemapping section in Appearance? Sorry if it's a silly question, I don't even know if SCREEM qualifies as tonemapping.