Vanilla Essence 4.3: 320x200p support! More bugfixes.

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Rachael » Fri May 17, 2019 12:08 am

Pixel Eater wrote:Usually I disable that because the Palette Tonemap setting does it also and they don't overlap so good. But I've been finding that for games that have nicer colourmaps (like Heretic/Hexen) the Banded Lightmode is preferable to using the palette setting :cheers:

Err - you do realize that banded SW lightmode was made for the palette tonemap? They were meant to be used together to emulate the original colormap fading implementation. It doesn't work the way you think it does without it.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Pixel Eater » Fri May 17, 2019 12:47 am

Oh really? :lol:

And here I've been thinking the palette tonemap had made it a redundant feature. Thanks for the correction, I'll have to make a change in the next version :)

Btw, has anyone else been having crashes when trying to end a game (with the F7 key)? I think it's the SpriteScaler inventory item calling .GetInt() after the player has been destroyed. Except there's a check for the player within in it's DoEffect() which should be preventing that. Any ideas why it would fail?
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Grizzly » Wed Jun 05, 2019 9:48 am

This is quite great!
One thing I have been missing is that in vanilla doom there's no autosaves: You die, and it's a pistol start for you. Could Vanilla Essence get an autosave toggle in the future?
User avatar
Grizzly
 
Joined: 06 Sep 2018

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Pixel Eater » Thu Jun 06, 2019 4:17 pm

That's something I'll have to mull over but it's a great suggestion. I just worry it's a bit too "operational" compared to the usual settings that get toggled. At the very least I can add it to a quick menu of persistent options 8-)
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Zenon » Sat Jun 08, 2019 9:07 pm

Vanilla Essence is missing out on something iconic
The blue floppy disk on the bottom right corner that appears every so often
User avatar
Zenon
Fun and games
 
Joined: 20 Apr 2006
Location: New Zealand

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Pixel Eater » Sun Jun 09, 2019 8:21 pm

Zenon wrote:Vanilla Essence is missing out on something iconic
The blue floppy disk on the bottom right corner that appears every so often

Heh, when I get the time I'll see what I can do :twisted:
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Tormentor667 » Sun Jun 09, 2019 8:28 pm

What exactly does it do?
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Pixel Eater » Sun Jun 09, 2019 9:14 pm

Not that I remember it specifically but it sounds like it indicated when data's being read. Whether it was only during floppy access (was that even possible due to size?) I don't know or if it also appeared during low frame rates. There's only a vague reference to it here.

I figure it can be faked using WorldLoaded or PlayerEntered events and just drawing it for a short time. Do you know if it's supposed to flash too Zenon?
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Zenon » Sun Jun 09, 2019 11:10 pm

Pixel Eater wrote:Do you know if it's supposed to flash too Zenon?

I remember it would flicker as it read the data, though I remember it being regardless of whether you had the disk in or not.

Though I've not seen it at all through my years of playing doom, according to a friend of mine, apparently if you were running it off the cd, it would have a cd icon flicker the same way when data was being read.
User avatar
Zenon
Fun and games
 
Joined: 20 Apr 2006
Location: New Zealand

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Caligari87 » Mon Jun 10, 2019 12:52 am

Looks like Chocolate Doom discussed and re-implemented this a few years ago, might be of interest.

8-)
User avatar
Caligari87
I'm just here for the community
User Accounts Assistant
 
Joined: 26 Feb 2004
Location: Salt Lake City, Utah, USA
Discord: Caligari87#3089

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Pixel Eater » Mon Jun 10, 2019 10:01 pm

Thanks for the info!

Here's a hasty little test run:
LowDing.pk3
(859 Bytes) Downloaded 13 times

Type "ve_showcd 1" to use the stcdrom graphic instead.
I couldn't test Strife's hourglass though cause I only have the shareware copy.
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Zenon » Mon Jun 10, 2019 11:52 pm

Excellent
Really completes the aesthetic <3
User avatar
Zenon
Fun and games
 
Joined: 20 Apr 2006
Location: New Zealand

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Pixel Eater » Tue Jun 11, 2019 12:30 am

Oh good :)

Would you change the blink rate/duration at all? Or should it be more random?
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Zenon » Tue Jun 11, 2019 12:37 am

I think the flicker/blink rate should be slightly randomized, though it should be noted that the flicker rate slows down when Vanilla Essence is enabled
Another idea I thought would fit, would be if it appeared/flickered during fps drops, much like it did originally
User avatar
Zenon
Fun and games
 
Joined: 20 Apr 2006
Location: New Zealand

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Pixel Eater » Tue Jun 11, 2019 6:57 pm

Okay I'll make sure to randomize it when the time comes. Not sure how to determine slowdowns now that I think about it and it might be unfair to add to the processing load anyway. Or maybe there's a way to count the number of monsters in proximity to simulate a struggling 386...
User avatar
Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Awario [RSS] and 14 guests