Vanilla Essence 4.3: 320x200p support! More bugfixes.

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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby SanyaWaffles » Fri Jul 24, 2020 8:45 pm

I'm getting a division by zero error when I run 4.3 at the 1080p setting.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby zenlikecreature » Sun Aug 02, 2020 3:35 pm

It is currently possible to normally set GZDoom in 320x200:

- Automap is pixelated properly (pixels not aligned with VE on)
- Status bar is pixelated properly (pixels not aligned with VE on)
- In-game fonts are pixelated properly (pixels not aligned with VE on)
- The weapon sprite distorts much less than with Vanilla Essence

- Gzdoom however doesn't offer some settings such as quantize pixels, custom pixel size, etc.
- The main menu in gzdoom forces resolution change for some reason. Is there a way to fix that?

Considering the above, I would say that Vanilla Essence is a bit outdated. I cherished and relied on this mod for quite a while but those minor inconsistencies had been a lingering pet peeve. Turns out now I can actually make GZdoom look quite like Chocolate Doom when I disable Vanilla Essence which makes me very happy. I'm still counting on VE to introduce those features in the future if possible, would be great.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Postby Caligari87 » Tue Aug 04, 2020 11:08 am

GZDoom's option menus break and become unreadable at lower resolutions, so no, there's no way around that right now. The solution in the future will be to render those menus at a different resolution than the rest of the game, but that requires a refactor of some rendering code. This isn't something Vanilla Essence can do anything about.

VE does more than resolution changes though, so I think it's still worth keeping it around for all the other presets it offers.

8-)
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