—About the mod—
This madness started as a small project to learn ZScript.
At first it simply replaced all the map textures with the OUCH face, but it quickly evolved into this abomination.
Everything is OUCH, everything screams DSPDIEHI, everything is pain.
—Configuration—
Because the default experience might not be adequate for everyone, there's an options submenu to toggle a couple features, such as the drunk camera effect or the various texture replacements.
- Retexture player sprites: Replaces your guns with OUCH faces. May make it harder to shoot or know what weapon you're using.
- Retexture actors: Replaces everything that moves in the world with OUCH faces. To make things easier, they either get tinted (Red: enemy, Green: armor, Blue: health, Yellow: ammo, Magenta: other items), or recolored (for keys). Since v1.0.1 there's an option to exclude monsters from this.
- Retexture level: What it says on the tin. Replaces EVERY SINGLE TEXTURE in the map with OUCH faces, including the sky.
- DSPDIEHI: Everything will scream. That's all.
- Bouncing faces: Bouncing OUCH faces will be spawned at the start of the map. They will dart around the area and scream more.
- Vomitorium: Toggles the random scaling/offsets, random velocity and random friction. Generally makes it easier to move around and see where you're going.
- Drunk camera: Toggles the camera sway, for those who find it really annoying.
- Bouncing faces per actor: Sets how many faces will burst from each actor in the map on load.
—See in action—
—Where to get it—
Clickie this link here for the latest version. (v1.0.7 - updated May 10th 2018)
Requires GZDoom 3.3 or later. "Randomize Pitches" should be enabled for the intended experience.
Spoiler: ChangelogIf you like my work, please consider supporting me on Patreon.