GAA1992 wrote:Maybe a blurring tool and then indexing the layer to make it grain-y and lose the obvious blurring. This way you could hide some veins and "arm hair" (sorry, i swear i forgot the proper word).
Retraux Squid wrote:Suggestion: add a second (Reload-based) altfire to the tooth relic: instead of using 200 ammo to summon a heavenly Bruiser, you could use 10-20 to summon a "Holy Soldier" (or something like that) which would be smaller, faster, and use hitscan attacks. It could look like a recolored Zombieman, Marine, or even something like Cold As Hell's American soldiers, attacking with rapid-fire burst.
Skelegant wrote:GAA1992 wrote:Maybe a blurring tool and then indexing the layer to make it grain-y and lose the obvious blurring. This way you could hide some veins and "arm hair" (sorry, i swear i forgot the proper word).
I'll give that a go, thanksRetraux Squid wrote:Suggestion: add a second (Reload-based) altfire to the tooth relic: instead of using 200 ammo to summon a heavenly Bruiser, you could use 10-20 to summon a "Holy Soldier" (or something like that) which would be smaller, faster, and use hitscan attacks. It could look like a recolored Zombieman, Marine, or even something like Cold As Hell's American soldiers, attacking with rapid-fire burst.
GENIUS. I'll look for something suitable (maybe a satyr)
I do want to add the ability to raise the ghosts of dead marines at the cost of soul ammo, but that's gonna require some serious ACS wrangling
Users browsing this forum: No registered users and 13 guests