Nun with a gun [V.9]

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Re: Nun with a gun [V.9]

Postby NTSM » Fri Aug 09, 2019 1:27 pm

Hey Skelegant ...
How's the Monster Pack going?
Is there already progress?
Just one question. ^^
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Re: Nun with a gun [V.9]

Postby Skelegant » Fri Aug 09, 2019 2:45 pm

I haven't worked on it for a while, but i did get it just about finished so i should really get it properly done and upload it :D
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Re: Nun with a gun [V.9]

Postby EddieMann » Fri Aug 09, 2019 3:59 pm

There's a good spot for Hellsing references like the Jackal in here. Aside from that, The shotgun could use a slightly tighter spread and snappier animation, the revolvers and MP40s also using a little more kick in their sounds too. Bolter could definitely use some more Oomph to it, since it's a gyrojet on steroids (gotta have that signature BLAM in it!) and harder hitting.
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Re: Nun with a gun [V.9]

Postby NTSM » Sat Aug 10, 2019 8:13 am

Alright! ^^
As a small (but entertaining) Joke, today I'll try 'A Nun with a Gun' with Andrea Gori's - Castlevania: Simon's Destiny. ^^
I think it's a funny idea if instead of Simon, Faith kicked the old Dracula in the ass. xD
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Re: Nun with a gun [V.9]

Postby NTSM » Sat Aug 10, 2019 2:22 pm

On my last run, I noticed something.
The ACTOR "NunBlast" does not disappear after the desired effect, and after some time leaves an endless list in the command 'Actorlist'. Maybe you have to do something that this ACTOR is removed after some time?

I am also still researching where ever the Actor 'NunBlast' appears? I have not noticed that yet.
It seems to be a projectile. :idea:

And the Bruiser Demon seems to be ignored by the monsters at some point.
This often happens when he loses all his HP.
Instead of dying, he keeps running around, and still attacking the monsters. Only the monsters ignore him.

I do not think that was the intention. :wink:
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Re: Nun with a gun [V.9]

Postby Skelegant » Sat Aug 10, 2019 10:22 pm

NTSM wrote:On my last run, I noticed something.
The ACTOR "NunBlast" does not disappear after the desired effect, and after some time leaves an endless list in the command 'Actorlist'. Maybe you have to do something that this ACTOR is removed after some time?
I am also still researching where ever the Actor 'NunBlast' appears? I have not noticed that yet.
It seems to be a projectile. :idea:
And the Bruiser Demon seems to be ignored by the monsters at some point.
This often happens when he loses all his HP.
Instead of dying, he keeps running around, and still attacking the monsters. Only the monsters ignore him.
I do not think that was the intention. :wink:

NTSM bringing their A game to bugfinding again, much appreciated as usual :)
Both of those bugs are unintentional and it amazes me that i hadn't noticed them sooner :D Thanks for pointing them out, I'll keep them in mind and sort em out next update I do (which will probably be the last before Future Nun Game, I won't give anything away just yet cuz there's no guarantee i'll actually end up doing it, but i'm definitely planning to do more with Faith in the future :) )
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Re: Nun with a gun [V.9]

Postby NTSM » Sun Aug 11, 2019 4:21 am

Never mind! ^^
I always like to help. Just like the rest of your esteemed fan community. ^^

I'm looking forward to more features for Faith's holy (or unholy?) Path. ^^
After you told me some things about her, I became curious. ^^

Of course, we will all keep an eye on how these features develop (also bug-technically :wink: ).
I'll keep you posted.

I noticed that the ACTOR 'NunBlast' is generated by Faith's kicks.
You should probably have a look. >_>

btw: Also the ACTOR 'RifleMary' seems to attack your opponents ONLY if you have RifleMary in your field of vision.
Apparently a small error was made during the script processing?
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Re: Nun with a gun [V.9]

Postby Alptraum » Sat Aug 24, 2019 4:50 pm

I think this mod goes quite well with demonic/gothic themed maps ^^ Right?
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Re: Nun with a gun [V.9]

Postby NTSM » Sat Aug 24, 2019 8:21 pm

Alptraum wrote:I think this mod goes quite well with demonic/gothic themed maps ^^ Right?


Yep! ^^
Too many. Castlevania alone only with her kicks, revolvers and push-prayers. :D That's Fun.
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Re: Nun with a gun [V.9]

Postby BolterMash » Fri Feb 07, 2020 6:00 am

Uh.. I can't access mediafire... Can someone put it on GoogleDrive?
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Re: Nun with a gun [V.9]

Postby Skelegant » Fri Feb 07, 2020 12:41 pm

BolterMash wrote:Uh.. I can't access mediafire... Can someone put it on GoogleDrive?

Try this: http://www.mediafire.com/file/6g1qlp2am ... 9.wad/file
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Re: Nun with a gun [V.9]

Postby Alptraum » Fri Feb 07, 2020 1:47 pm

So, are we getting close to V.1.0 ^^ ?
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Re: Nun with a gun [V.9]

Postby BolterMash » Sat Feb 08, 2020 10:33 am

Skelegant wrote:
BolterMash wrote:Uh.. I can't access mediafire... Can someone put it on GoogleDrive?

Try this: http://www.mediafire.com/file/6g1qlp2am ... 9.wad/file

Thanks a lot! :thumb:
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Re: Nun with a gun [V.9]

Postby Kaptin » Tue Mar 24, 2020 5:27 pm

Hehehe I'm a big sinner but this mod looks promising if only real nuns were such badasses like in this mod.

Nice mod btw.
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