-Ghost- wrote:Thanks for the fix, it's a lot easier to heal my monsters now with the AOE buff. As an item suggestion, could there be regen potions as well? So you'd get less of an initial heal, but longer regen depending on the quality of the potion. I think it'd help in those situations where a regular potion is too much, or you know they're gonna take damage soon but not enough to waste a potion on it immediately.
Another thing that might help would be to have some of the mod's items mixed in with map items, just to increase the drop rate/variety a bit more. Though I don't know if this would mess with compatibility with other mods or not.
Not sure about those regen potions, this would mean another three or so items, and that would make potion usage a bit more tedious. I increased potion drops slightly in this version, BTW, there is a "secret" (not really), but if a familiar kills a monster, drop chance is higher. I played TNT yesterday to about map 9, and I've never run out of potions, so I'd rather not change the drop rate, BUT I may include an option in next version to slightly increase this, for players who feel that it is too low.
