[MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)
Posted: Tue Dec 26, 2017 1:50 pm
I compiled a small mod from the sprites I have been sharing in the Spriting Carnival thread. Its a steampunk flavoured weapon set. This is an early test release to gather feedback, bug reports, balance reports etc.. Have fun!
It's for DOOM 2 with the latest GZdoom port. Mouse aim and full screen HUD required.
please don't be too big
[spoiler]All weapons have secondary fire modes (alt-fire).
From left to right: Arc Coil, Ember Dynamo, Fiery Temper, Salt'n'Pepper, Hailstorm, Hellfire, Plasma Hose
You punch. Simple. Pressing alt fire while pressing strafe or backwards keys lets you dodge in the according direction. Pressing alt fire while moving forward you steam ahead and punch even harder.
A portable spinning quartz manifold generator able to produce incredibly high voltage arc lightning over short distances. Since it pulls its energy directly from something the eggheads describe as crystaline void it never runs out of ammo.
Pressing alt fire and any directional key lets you dodge move in the according direction.
A bolt gun like contraption that is fueled by a cylinder filled with a volatile gas mixture, which stores energy from your movement. The gun emits a blast of ionized air - essentially, a purple and red glowing ball of plasma.
Tapping alt fire shoots a double burst, holding lets you charge up to four shots as indicated by the lights on the back of the gun. Recharges by moving.
A bulky gas loaded automatic shotgun. Slow, inaccurate close to mid range workhorse. Can be loaded with a maximum of eight Dragons Breath shells, which can be fired by pressing alt fire.
A double barreled short range shotgun. Its slow reload may apall but its workings are quite peculiar: It fires a shower of stone salt and a silver coated slug from both chambers, both of which are electrostatically charged by the barrels' special alloy.
Alt fire lets you dual wield - more barrels, more punch.
A mechanical marvel! A housing full of springs and pistons enables this gun to fire a hail of good old Henrys in rapid succession. Effective at mid range and very accurate if tap-fired. A second mechanism can store up to eight high explosive impact cartridges which may be fired by pressing alt fire.
A flame thrower. Throws flames over short distances. Alt fire compresses the fuel in a seperate chamber and releases a mid range fire ball at high pressure.
Industrious eggheads found a way to use the extradimensionals' ectoplasm as fuel for a pressure operated portable plasma hose. Primary fire mode spews green plasma balls with a certain spread, while alt fire channels the plasma into a tight coherent stream, eating up the tanks reserves very fast.
A strange artefact. This pocket watch was found beneath a dimensional rift on a dead soldiers body... [work in progress] for now, its primary and only fire mode is to stop time for ten seconds or blast a cuboid area (1024 map units) around the player with 1024 points of "time" damage, which basically kills everything. Tap fire to stop time and auto-switch to high priority weapon in inventory, hold fire to unleash the blast. Depletes all reserves but recharges on a 28 second cooldown. There is an accurate alt fire planned and there are no visual effects (custom damage deaths) yet. The concept of the weapon is either stop time for repositioning and dealing burst damage; blast an area with high damage, thus expiring or aging monsters to death; or doing the same accurately in a line, maybe even ripping through monsters, over a certain amount of time.
There is a custom damage system in the works.
(The Arc Coil is still missing a pickup sprite and appears as the chainsaw)[/spoiler]
This should be a more or less stable test release. It will stay for a while 'cause I need time to overhaul graphics and add on mechanics and stuff. Still, if you find bugs or something that bugs you personaly, please report
Original test release: