[MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

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willkuer
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Re: [MOD] Demon Slayer 1887

Post by willkuer »

@Deii, you're as best as J then :D

My quick replies:
Spoiler:


Hotfix update!
DOWNLOAD:
https://www.mediafire.com/file/c9aamtlcvdaosnq/%5BMOD%5DDemon_Slayer_1887_%5B1.1%5D.pk3

Updated the OP too.
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Captain J
 
 
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by Captain J »

mmmhmm. Looks like there's a lot of feedbackers doing their job better than me! Splendidly updated, my friend!

And you know, some weapon pickups' message shows 'You got a Pickup'. And Arc Coil's pickup sprite is a chainsaw, too. Also the face on the HUD doesn't do anything but starring at the meters, even in death!
willkuer
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by willkuer »

Captain J wrote:mmmhmm. Looks like there's a lot of feedbackers doing their job better than me! Splendidly updated, my friend!

Hehehe, nah you're all awesome! :D

Captain J wrote:And you know, some weapon pickups' message shows 'You got a Pickup'. And Arc Coil's pickup sprite is a chainsaw, too. Also the face on the HUD doesn't do anything but starring at the meters, even in death!

Details! Details, I say! :P Will be fixed with the next update - need to do some frames and animating 'n stuff, it's magic, I tell ya :D Seriously, will have to take some time to polish the visuals, console and info messages and iron out the HUD and all that with the next pass.

chronoteeth wrote:you could have it so the alt is the slow motion, but the primary faces the watch and does maybe a flashing glowing light that accellerates anything its facing. basically hyper aging them to death. the coding is rather easy since it'd just an alt death state, its the spritework that'd be hard to do

Working on it ;)
___
2 points I want to add:
First, Salt'n'Pepper breaks when you die and use the resurrect command because it might not finish its reload animation and thus be left without a loaded ammo stat. Correcting for cheating has low priority though :P (it can be fixed by ID(K)FA anyways).
Second, I added the credits list as far as gathered to the OP (had it in the .pk3 already but forgot it here)

Again, thanks guys for taking the time to test this - much appreciated! :)
willkuer
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by willkuer »

Asked a friend, who is an evil wizard of Ableton and distorted synths, to do a gamey cover version of Kyuss' Demon Cleaner as a title music replacement. Youtube will probably copyright flag this shortly, but anyways here it is...what do you guys think? Does it fit or is it too trashy?

Gideon020
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by Gideon020 »

Sounds all right to me.
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Captain J
 
 
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by Captain J »

Sounds catchy and somehow suits the steampunk genre. Has Factory or a giant machine roaring-vibe!
willkuer
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by willkuer »

LOL
lol.JPG


HAPPY NEW YEAR TO YOU ALL! :)
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Captain J
 
 
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by Captain J »

Hear ye! Hear ye! Today's the glorious beginning of 1887!! Get ye Celebration provisions today!
willkuer
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by willkuer »

Began work on the title map...

Screenshot:
Spoiler:


...and updated the OP with weapon descriptions.

New test release including a revised Stop Watch and some tweaks and fleshing out is in the works.
Deii
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by Deii »

Kinda late due to new year parties and such, but I'm back now!

The start music is pretty snazzy, and does fit despite having non-period accurate instruments in it.

About the Ember Dynamo, I'm really not sure how you could make it more satisfying to use because of its role. I guess you could make it the only upgradable weapon in the mod, with successive upgrades making it into a completely different weapon - maybe some kind of death heat ray thingy?

Will play the new version and be back with more feedback later.

EDIT: Oops, I did the dumb thing again and thought it was out already. I'll just play more of the latest version and do stuff and things. =P
willkuer
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by willkuer »

Deii wrote:EDIT: Oops, I did the dumb thing again and thought it was out already. I'll just play more of the latest version and do stuff and things. =P


Hehe, no problem! Hope you had a good New Years eve! Anyways, I would like to tweak it more, but it shall serve as an intermediate test release if you want to try it out. Don't want to put it in the OP yet though ;)

DOWNLOAD:
http://www.mediafire.com/file/oapljusgy0hbd5y/%5BMOD%5DDemon_Slayer_1887_%5B1.2%5D.pk3
Deii
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by Deii »

Yeah, it was alright. Nothing special.

Spoiler:
willkuer
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Re: [MOD] Demon Slayer 1887 (Hotfix update 12.28.2017)

Post by willkuer »

@ Deii:

Spoiler:


This should be a more or less stable test release. It will stay for a while 'cause I need time to overhaul graphics and add on mechanics and stuff. Still, if you find bugs or something that bugs you personaly, please report :D Updated the OP too...

DOWNLOAD:
http://www.mediafire.com/file/942ljj4hpwjt3um/%5BMOD%5DDemon_Slayer_1887_%5B1.3%5D.pk3
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Whoah
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Re: [MOD] Demon Slayer 1887 (Update JAN.06.2018)

Post by Whoah »

Demon cleaner by Kyuss is a great god damn song. This mod is equally badass, although it needs more. Just more in general. Can't say I can find any faults in the current version so far, except that the mod just feels like it needs more stuff. Keep up the good work!
willkuer
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Re: [MOD] Demon Slayer 1887 (Update JAN.06.2018)

Post by willkuer »

New weapon - Brass Lewis Gun, drops from Chaingunners. Very high fire rate (DPS), very inaccurate, no first-shot-accuracy. Overheats if fired for too long.
(Reduced fire rate of Hailstorm, but it's higher damage and tap fire sniping capability still make it viable.)

Screenshots:
Spoiler:

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