Valherran wrote:Finally, what's with the item that damages you on pickup? What purpose does it serve other than damaging you?
namsan wrote:I would love faster reload option, because I'm having a really tough time in hard levels.
Valherran wrote:I see you are trying to make this as accurate to the original as possible, here's a couple things I saw:
1. The Crowbar is missing roughly half of it's capable distance to hit things.
2. The Crossbow clip is reloaded before pulling back the bow string when it should be after.
After you get the OpFor weapons in, do you plan on adding the HL enemies as an addon/option?
do you plan on making a mode that adjusts the game mechanics to accommodate Doom? Such as faster reloading/weapon switching, slight damage buffs and/or RoF?
Will this be fully compatible with Heretic and Hexen in the future?
Is there going to be an addon that uses the HD sprites for weapons and equipment from the high-res version? In that version they changed the MP5 into an M4
what's with the item that damages you on pickup? What purpose does it serve other than damaging you?
namsan wrote:I would love faster reload option, because I'm having a really tough time in hard levels.
Exeor wrote:Can't wait to see if the aliens are going to be added after the weapons from Opposing Force, good work!
Somagu wrote:EddieMann wrote:Still, the guns should be in their proper slots instead of being stuck in 5 (unless if you're gonna do an HUD like Paranoid, and even then - it wouldn't make sense to have SMG and Crossbow in the same slot as shotgun.)
Given that Lamba seems to strive for accuracy to goldsrc, I personally would much rather the weapons stay where they are, even if it clutters the numbers.
TheCamaleonMaligno wrote:Yes, hl enemies are part of the plan but i'd like to make them as part of the main mod instead of an addon/option.
1. uhm, what do you mean? it's fine for me, it's also the same range as doomguy's fists
4thcharacter wrote:I finally played this, and the weapons are almost as close to Half-Life.
I have few qualms:
Seconding what Valherran above me said: the crowbar should have a bit of a longer range.
The Gluon Gun should not injure you if you get close to the object/wall it's breaking down. It's not like that in the original Half-Life and it makes it feel less like an ultimate weapon.
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