RikohZX wrote:Personally I tweaked it so the shotgun is consistent with its own spawns, while the 357/Crossbow's random spawners replace the Super Shotgun. They effectively do much the same thing so if I never find the other in a run, it's not that big a deal to me.
i should try this, but i'm gonna have to nerf a bit the shotgun's double-blast because that's the main reason of why i replaced the SSG with it, and buff a bit the 357
potetobloke wrote:I have problems with both the flashlight and the nightvision goggles, they never seem to work for me.

For the night vision, the overlay is there but it doesn't light up anything.
For the flashlight, there's nothing besides the HUD icon.
hmm, have you enabled opengl dynamic lights?
Matsilagi wrote:The only inconsistency i found is the fact that i can't tap-fire the 9mmAR (It has no delay in HL1 whereas here i have to wait a few seconds after releasing M1 to start firing again)
noted!
mutator wrote:have no problem with the half life 1 weapons but are you planning to make half life 2 weapons mod as well? i know alphaent made one but are you planning to make own?
nope, i have no idea of how to convert those source mdl's to goldsrc
lizardcommando wrote:I think the updated models from Blue Shift should be a separate mod. Maybe the OP4 weapons should be a separate class.
Yeah, the updated models will be a separate addon, as for Op4 weapons, i would like to keep them in the main mod and use 'intelligent' randomspawners to make them optional
Somagu wrote:EddieMann wrote:Still, the guns should be in their proper slots instead of being stuck in 5 (unless if you're gonna do an HUD like Paranoid, and even then - it wouldn't make sense to have SMG and Crossbow in the same slot as shotgun.)
Given that Lamba seems to strive for accuracy to goldsrc, I personally would much rather the weapons stay where they are, even if it clutters the numbers.
Like somagu said, i want the mod to stay faithful to the original game as much as possible, unless you people want otherwise
-Ghost- wrote:Does the Glock still do more damage per shot than the MP5 in this? I wouldn't mind a re-balance pass on some of the weapons, since HL's wasn't always that good.
Yes, it still does but i reduced it a little little bit