Lambda - yet nother small fix (May/26/2022)

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Re: Lambda - Another small fix (April/05/2021)

Postby ZaWarudo11 » Fri May 28, 2021 7:53 am

Are we going to get the option to use the Opposing Force gloves?
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Re: Lambda - Another small fix (April/05/2021)

Postby Starman the Blaziken » Mon May 31, 2021 6:22 pm

Suppose I might not know a feature or if it is something funky, but I noticing lately when playing this mod in the recent GZDoom version that I can randomly get fracture damage despite not having the fall damage flag on or going off of steep ledges ether just against walls, down or up stairs too as an example.
Edit: Nevermind, bone hurting juice gives me the ouchies. Even though it probably would be worse to have it in a stack where it might make me loose my HP instead of gain it.
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Re: Lambda - Another small fix (April/05/2021)

Postby Captain J » Tue Jun 01, 2021 3:04 am

About the bone hurting juice, it's not really necessary to spawn that often since it's not doing a great job to keep the player alive. Wish we could deactivate it somehow, or make it extra rarer.
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Re: Lambda - Another small fix (April/05/2021)

Postby Starman the Blaziken » Tue Jun 01, 2021 1:12 pm

Captain J wrote:About the bone hurting juice, it's not really necessary to spawn that often since it's not doing a great job to keep the player alive. Wish we could deactivate it somehow, or make it extra rarer.

Yeah I barely have been noticing it, besides that I could not tell which one it was, but also what was hurting me being that it is a smol non-glowy can that is breaking my bones.
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Re: Lambda - Another small fix (Jun/01/2021)

Postby goldenmob72 » Fri May 13, 2022 8:56 am

When I fall of a High Ledge, I can still hear the Doomguy fall sound
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Re: Lambda - Another small fix (Jun/01/2021)

Postby Spaceman333 » Sat May 21, 2022 10:15 am

Bug report:

Image
(Click to enlarge)

I played a Obsidian generated 32 map level and for some reason the final map (map30) does not play nice with the mod. Everything else works spectacularly though. Worth mentioning is that the last map has a custom final boss generated by Obsidian - chooses a random monster and spawns it in with 20.000hp + special abilities - so its not the usual Icon of Sin fight.

Super impressive mod btw!
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Re: Lambda - yet nother small fix (May/26/2022)

Postby TheCamaleonMaligno » Mon May 30, 2022 5:43 pm

@goldenmob72 Ah, and i just notice that, i'll check that later

@Spaceman333 it should be fixed now?
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Re: Lambda - yet nother small fix (May/26/2022)

Postby Spaceman333 » Tue May 31, 2022 8:02 am

TheCamaleonMaligno wrote:@goldenmob72 Ah, and i just notice that, i'll check that later

@Spaceman333 it should be fixed now?


Thanks, I'll download now and report back when I test it out.
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Re: Lambda - yet nother small fix (May/26/2022)

Postby Spaceman333 » Wed Jun 01, 2022 9:09 pm

Good news, the fix works!

Image

Obsidian final boss level loaded successfully, was able to fight defeat and grab the final exit orb as intended.

--

Everything works in the mod perfectly, though there were a bunch of "Unknown item class to drop from a random spawner" spamming the console at the start of every level. I did use custom nukage barrel replacements, so maybe that was it - but regardless it did not impact gameplay whatsoever, so I'm able to ignore that entirely.

All good! :thumb:
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