Lambda: The OpFor Update - HD Pack

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Re: Lambda: The OpFor Update - HD Pack

Postby Caligari87 » Thu Nov 05, 2020 11:35 am

Dunno if this helps at all, but there are a class of rifles called Pistol Caliber Carbines, and they sometimes look like an M16/AR-15 but they fire 9mm or some other pistol cartridge (often with Glock pistol magazines).



8-)
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Re: Lambda: The OpFor Update - HD Pack

Postby ZikShadow » Thu Nov 05, 2020 5:45 pm

Rifles, by definition, are just guns that have long spirally grooved barrels. It can shoot anything from the mighty .50 BMG to .22LR, but if it has one of those barrels, it counts as a rifle.

Who knows, if we want to be pedantic, we could call the HECU's MP5 custom built. 50 round mag, a grenade launcher, something that looks like a suppressor but could be handwaved as some sort of elaborate performance increasing barrel +/or compensator since it doesn't actually suppress shots, it could be very much a 9mm Assault Rifle.
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Re: Lambda: The OpFor Update - HD Pack

Postby Captain J » Wed Nov 11, 2020 1:25 pm

Extra feedback:

After i spend all the ammo of Gluon Gun except just one, the firing sound never stop until i absolutely waste it all.

It seems Trip Mines are not really friendly with the lift. The lift never goes up or down.
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Re: Lambda: The OpFor Update - HD Pack

Postby ghostboy1225 » Thu Dec 31, 2020 2:31 am

was searching for ways to add brightmaps to viewmodels when stumbling across this thread i'll have to give it a try when i play doom again.

EDIT: played it some nice just you considered asking the creator of Zmovement if you can use his mod for that quake1/goldsource movement feel?
for the green/blue armor you considered just making it a HEV charger? and just doing the one armor system instead of green/blue armor giving different protection values?
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