Lambda - Another small fix (April/05/2021)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Lambda: The OpFor Update - HD Pack

Postby Caligari87 » Thu Nov 05, 2020 11:35 am

Dunno if this helps at all, but there are a class of rifles called Pistol Caliber Carbines, and they sometimes look like an M16/AR-15 but they fire 9mm or some other pistol cartridge (often with Glock pistol magazines).



8-)
User avatar
Caligari87
I'm just here for the community
User Accounts Assistant
 
Joined: 26 Feb 2004
Location: Salt Lake City, Utah, USA
Discord: Caligari87#3089

Re: Lambda: The OpFor Update - HD Pack

Postby ZikShadow » Thu Nov 05, 2020 5:45 pm

Rifles, by definition, are just guns that have long spirally grooved barrels. It can shoot anything from the mighty .50 BMG to .22LR, but if it has one of those barrels, it counts as a rifle.

Who knows, if we want to be pedantic, we could call the HECU's MP5 custom built. 50 round mag, a grenade launcher, something that looks like a suppressor but could be handwaved as some sort of elaborate performance increasing barrel +/or compensator since it doesn't actually suppress shots, it could be very much a 9mm Assault Rifle.
User avatar
ZikShadow
 
Joined: 13 Jul 2016
Location: Could be the chair, the floor, or the bed.

Re: Lambda: The OpFor Update - HD Pack

Postby Captain J » Wed Nov 11, 2020 1:25 pm

Extra feedback:

After i spend all the ammo of Gluon Gun except just one, the firing sound never stop until i absolutely waste it all.

It seems Trip Mines are not really friendly with the lift. The lift never goes up or down.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Lambda: The OpFor Update - HD Pack

Postby ghostboy1225 » Thu Dec 31, 2020 2:31 am

was searching for ways to add brightmaps to viewmodels when stumbling across this thread i'll have to give it a try when i play doom again.

EDIT: played it some nice just you considered asking the creator of Zmovement if you can use his mod for that quake1/goldsource movement feel?
for the green/blue armor you considered just making it a HEV charger? and just doing the one armor system instead of green/blue armor giving different protection values?
ghostboy1225
 
Joined: 12 Aug 2016

Re: Lambda: The OpFor Update - HD Pack

Postby TheOldKingCole » Sun Jan 24, 2021 4:17 pm

Just to let you know GZDoom 4.5.0 causes some issues with view bobbing. Also the lambda menu does work it just doesn't visually show it until you start a new game
TheOldKingCole
 
Joined: 30 Jan 2019

Re: Lambda - Minor Hotfix (April/01/2021)

Postby TheCamaleonMaligno » Thu Apr 01, 2021 3:52 pm

Yo hello everyone, it's been a while. I haven't been modding anything for quite a long time, i just got bored but here i am again (at least for now).
Here's another mini update, i'ts just some bugfixing for now:
Code: Select allExpand view
-Fixed tripmines blocking elevators/platforms/lifts/feet raiser
-Fixed typo in SNDInfo for the 357's firing sound
-Backpack rune: Reduced volume for spammy ammo that regenerates in less than 5 seconds
-Runes are now disabled by default since they're a bit too op (can be enabled from the menu)
-Fixed monsters not triggering their death special when gibbed (See: Map07 - Dead Simple)
-Added a missing variable in the player's code that caused issues with weapon bobbing on gzdoom 4.5.0.
-Increased speed in crossbow's firing and reloading animations
-Protection now counts as a Big Powerup
-Extended respawn time for powerups
-Increased snarks' spawn chance
-Buffed snarks a bit
-Increased a bit snark's explosion radius.
-Snarks properly mimics all of the player's damage powerups.
-Snark sounds's pitch now increases over time.


as for balance, there's nothing done yet
the opfor runes are still untouched, i recomend to only enable them when playing difficult mapsets like ancient aliens, that's when they shine

Important note:
There's a new variable in the player's code introduced from gzdoom 4.5.0 and because of this, the mod now requires GZDoom 4.5.0/LZDoom 3.87c or newer

Download
User avatar
TheCamaleonMaligno
I eat little babies - Mathias Bossi
 
Joined: 28 Jun 2015
Location: Frozen igloo, IN MIDDLE OF THE DESERT!!

Re: Lambda - Minor Hotfix (April/01/2021)

Postby Xada » Fri Apr 02, 2021 12:09 am

I'm glad there's some renewed interest in this mod, however for me it seems to still be giving a lot of bizarre issues.
Running with the newest official GZDoom release I still seem to get the puff/blood related crash:
https://i.imgur.com/cT5vwBg.png

I'm unsure what exactly is causing this but it does seem to pertain to the new bulletpuff or projectile behavior? It occurs very abruptly and seemingly at random. I can play an entire map and be fine,but crash only a few minutes into the next map for instance.

Aside from this some CVars in options still refuse to change for me even whilst at the basic menu, and what's more odd still is that when loading the thing more than a few times I'm suddenly getting the console spammed endlessly about ACS being unable to identify HEV suit commands.

https://i.imgur.com/mmkdzE3.png

Hoping the crashes can be resolved if nothing els.
User avatar
Xada
 
Joined: 07 Nov 2017
Discord: Xada#4018
Operating System: Windows Vista/7/2008 64-bit

Re: Lambda - Minor Hotfix (April/01/2021)

Postby TheCamaleonMaligno » Mon Apr 05, 2021 4:38 pm

I couldn't reproduce the CanBleed issue but i found something suspicious in the code and tried adress it, hope it works

Download

as for the spam in the console, that's a little bug i can't fix rightnow, it's related to the ACS HUD code, it happens when the doom/zdoom statusbar is active at the start of the map, type screenblocks 12 in the console to enable the hl hud, once done it shouldn't spam again (at least until starting a new map with the default hud), or just type 'developer 0'

the reason i can't support this HUD is because i have a new one written in ZScript, but it isn't finished yet
User avatar
TheCamaleonMaligno
I eat little babies - Mathias Bossi
 
Joined: 28 Jun 2015
Location: Frozen igloo, IN MIDDLE OF THE DESERT!!

Re: Lambda - Another small fix (April/05/2021)

Postby Xada » Sat Apr 10, 2021 6:57 pm

So far I have not noticed the crash rear it's head and have ran through several wads to ensure as much (or attempt to!)

I did however notice I think -part- of the issue could be related to how behavior works with bleeding actors. I noticed in a few mod's actors "BloodType" was set to "none", "", or a curiously missing actor type and unlike in regular gameplay this causes the HL mod to crash when it's blood spurt effect calls for an unknown BloodType actor.
I could be a little ignorant on the specifics here, though forcing the blood type to a null entity resolved any further crashes I came across so I believe it's safe to say the issue has been resolved, at least in this case. This is great news because it really helps the mod during online play!
Very much appreciate the effort done here to resolve-- this is one of my favorite mods to play around with.

As for a suggestions, would there be any attempt to implement altfires for things that do not already have them? The Shockroach weapon comes to mind specifically. Perhaps a held laser-beam altfire much akin to what's done in Sven Co-op? Would give the weapon some additional use, I figure even if relatively similar to the Gluon Gun.
User avatar
Xada
 
Joined: 07 Nov 2017
Discord: Xada#4018
Operating System: Windows Vista/7/2008 64-bit

Re: Lambda - Another small fix (April/05/2021)

Postby m1lk » Mon Apr 12, 2021 4:55 am

very nice mod. anyone suggest a map pack for it? or is there a half life tc out there somewhere?
User avatar
m1lk
 
Joined: 04 Apr 2021
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Lambda - Another small fix (April/05/2021)

Postby Captain J » Mon Apr 12, 2021 10:53 am

I did play it with Back To Saturn X Episode 1 and 2. And yeah, it's really fitting with theme of the mod.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Dr. Lugawi, will183, Wivicer and 6 guests