Finder153 wrote:[Ideas and stuff]
ah yes, some of your ideas were already planned, i just got too lazy to implement or forgot about them
as for the other ideas, some will be added and the others can't be done easily.
MaxRideWizardLord wrote:I can't switch to normal monsters either for unknown to me reason, it just stays on "on" and can't be moved, even though it makes sound of switching.
if the menu doesn't work, try changing the cvar directly:
hl_modifiedmonsters
if you type
hl_ in the console and then press TAB, you'll see a list of the available cvars
Josko wrote:Also I dont see the WeaponMenu that are shown in the pictures of the front page, I suppose that too is not finished yet
you have to rebind your number keys in the menu
- asd.png (54.84 KiB) Viewed 2231 times
Josko wrote:Would be nice if the author would give us some kind of status update, what is happening with the mod, is he working on it or is it cancelled? :/
it's still being worked on, not really a big update but just some extra stuff, i'm just being being lazy and not putting all my attention to it (again)
the weapon menu is still unfinished, i haven't touched it
same goes for the monsters, i have to reimplement their movement code because the one i made makes them less or more aggresive than they should be and still glitchy
i have four WIP monsters:
Alien Grunt which is like 85% done
The Alien Slave (vorti) like 60% done
The sentry gun that is almost done, it just lacks of the particle effects on its death anim
Aaand the Alien controller, it actually does nothing, the base AI is mostly done but it won't spawn any projectiles
Bobby wrote:Bug report.
The barnacle only works on enemies.
that's intentional
Josko wrote:Maybe if the barnacle could grapple on any wall or ceiling would make it very interesting indeed!
that was one of the planned features but forgot to implement it
and if anyone want more updates, sometimes i upload vids on
yt... mostly about lambda