Lambda: The OpFor Update - HD Pack

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Re: Lambda - [Poll Closed]

Postby blockbreaker1772 » Sun Jan 27, 2019 7:59 am

Dosent work on GZDoom Dev 3.7. All I get is 1 error while parsing DECORATE scripts.

P.S
I am using Delta Touch
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Re: Lambda - [Poll Closed]

Postby Mere_Duke » Sun Jan 27, 2019 10:20 pm

blockbreaker1772 wrote:Dosent work on GZDoom Dev 3.7. All I get is 1 error while parsing DECORATE scripts.

P.S
I am using Delta Touch

I have fixed current available version (today is 28/01/2019) for myself long ago. And now take a liberty to upload it for the sake of this cool mod.
Hope it helps, try it: https://www.mediafire.com/file/26tn3irb ... y.pk3/file
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Re: [Release] Lambda: The OpFor Update

Postby TheCamaleonMaligno » Sun Feb 03, 2019 5:42 pm

Hi everyone! sorry again for the long wait, but i finally did it!
Image

a new update has been released, check the first post for a more detailed changelog
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Re: [Release] Lambda: The OpFor Update

Postby GamingMarine » Sun Feb 03, 2019 6:02 pm

For whatever reason, Lambda_Resources.pk3 is just a copy of Lambda_Code.pk3 under a different file name.
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Re: [Release] Lambda: The OpFor Update

Postby TheCamaleonMaligno » Sun Feb 03, 2019 6:08 pm

oh my fault, try again
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Re: [Release] Lambda: The OpFor Update

Postby armymen12002003 » Sun Feb 03, 2019 7:24 pm

Is the new update compatible with custom monster packs?
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Re: [Release] Lambda: The OpFor Update

Postby TheCamaleonMaligno » Sun Feb 03, 2019 7:27 pm

Yes i suppose, there's also an option to disable lambda's ones if it doesn't work
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Re: [Release] Lambda: The OpFor Update

Postby armymen12002003 » Sun Feb 03, 2019 7:44 pm

Oh ok looking forward to trying it
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Re: [Release] Lambda: The OpFor Update

Postby LossForWords » Mon Feb 04, 2019 12:07 am

hey, just droppin' by to notify you that when i step into hazardous floors, the mod straight up crashes.
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Re: [Release] Lambda: The OpFor Update

Postby epiccolton26 » Mon Feb 04, 2019 2:13 am

Mod's shaping up to be pretty good! :)

I seem to be unable to select the Opposing Force weapons, even when I pick them up in-game, use IDKFA, or the "give weapons" cheat in the commandline. Just figured I'd shoutout that possible bug.
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Re: [Release] Lambda: The OpFor Update

Postby DabbingSquidward » Mon Feb 04, 2019 2:32 am

Just tested the new update and it feels great :D
@epiccolton26 Selecting the OpFor weapons works fine for me, do you have the latest GZDoom (3.7.2)? It's true however, that neither give all nor impulse 101 gives you any of them, not a real dealbreaker, since it's a cheat :P

The vertical recoil toggle doesn't work properly for me, the screen jerks if I move sideways when firing. I'd suggest asking Phantombeta how he fixed it in his Se7evidas mod.

The only personal gripe with the mod I have otherwise is the chaingunguy, more specifically the MP5's behavior when dropped. It always gives 50 ammo like in OpFor, but in Half-Life it only gave 25. I prefer the latter since I'm not keen on having an abundance of ammo. Also, otherwise it would be the odd one out since glock clips and shotguns dropped by zombiemen and sergeants actually follow the standard Doom behavior of giving half the amount. :D
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Re: [Release] Lambda: The OpFor Update

Postby epiccolton26 » Mon Feb 04, 2019 3:33 am

DabbingSquidward wrote:@epiccolton26 Selecting the OpFor weapons works fine for me, do you have the latest GZDoom (3.7.2)? It's true however, that neither give all nor impulse 101 gives you any of them, not a real dealbreaker, since it's a cheat :P


Well, I did say possible bug for a reason. :P

Yeah, I have the latest (3.7.2), and I just tested the mod to make sure it wasn't a bug, and sure enough, the weapons spawn and do function. Guess I got a bit too eager to see the new weapons. :D
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Re: [Release] Lambda: The OpFor Update

Postby armymen12002003 » Mon Feb 04, 2019 3:39 am

LossForWords wrote:hey, just droppin' by to notify you that when i step into hazardous floors, the mod straight up crashes.


I've noticed this too
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Re: [Release] Lambda: The OpFor Update

Postby lizardcommando » Mon Feb 04, 2019 4:32 am

Can confirm that falling on hazardous floors crashes the mod.

Also, do the Op4 weapons spawn randomly or do certain enemies drop them and how often do they drop?
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Re: [Release] Lambda: The OpFor Update

Postby DabbingSquidward » Mon Feb 04, 2019 5:09 am

@lizardcommando The weapons spawn randomly, for example the M249 SAW has a chance to spawn instead of the gauss gun at plasma rifle spawns or the displacer instead of the gluon gun at BFG spots, so one weapon set isn't mutually exclusive but you're able to get both.

Speaking of which, it would be nice to add a check to the ScriptedSpawner to search the map and the player's inventory for weapons before spawning ammo. So that if you get the crossbow you won't find sniper ammo if the rifle doesn't exist elsewhere in the map.
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