Lambda (Oct/08/2023)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- LossForWords
- Posts: 675
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Re: [Release] Lambda
since doom 1 doesn't have the ssg, is there any way to find the shotgun?
- TheCamaleonMaligno
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Re: [Release] Lambda
uhh, haven't thought about that
- Captain J
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Re: [Release] Lambda
Random spawner, maybe?
Re: [Release] Lambda
Personally I tweaked it so the shotgun is consistent with its own spawns, while the 357/Crossbow's random spawners replace the Super Shotgun. They effectively do much the same thing so if I never find the other in a run, it's not that big a deal to me.
- potetobloke
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Re: [Release] Lambda
I have problems with both the flashlight and the nightvision goggles, they never seem to work for me.
For the night vision, the overlay is there but it doesn't light up anything.
For the flashlight, there's nothing besides the HUD icon.
For the night vision, the overlay is there but it doesn't light up anything.
For the flashlight, there's nothing besides the HUD icon.
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Re: [Release] Lambda
Amazing to see it released! The behaviour of the guns is 1:1
The only inconsistency i found is the fact that i can't tap-fire the 9mmAR (It has no delay in HL1 whereas here i have to wait a few seconds after releasing M1 to start firing again)
Aside from that, no issues so far.
The only inconsistency i found is the fact that i can't tap-fire the 9mmAR (It has no delay in HL1 whereas here i have to wait a few seconds after releasing M1 to start firing again)
Aside from that, no issues so far.
Re: [Release] Lambda
Maybe put the guns in all slots and balance them out so it doesn't feel incomplete and awkward.
There's SMG and Crossbow in Slot 3 instead of Slot 4 and Slot 5 respectively, RPG in Slot 4 instead of Slot5, Tau Cannon in Slot 4 instead of being in Slot 6, Gluon Gun in slot 4 instead of 7...
Oh, and feel free to throw in the guns from Opposing Force and (gasp!) Blue Shift in there, too!
There's SMG and Crossbow in Slot 3 instead of Slot 4 and Slot 5 respectively, RPG in Slot 4 instead of Slot5, Tau Cannon in Slot 4 instead of being in Slot 6, Gluon Gun in slot 4 instead of 7...
Oh, and feel free to throw in the guns from Opposing Force and (gasp!) Blue Shift in there, too!
Re: [Release] Lambda
Did Blue Shift have any new guns? I thought it was almost entirely the same loadout as HL.
Will you be replacing sounds as well, like doors, lifts, switches etc?
Will you be replacing sounds as well, like doors, lifts, switches etc?
- Captain J
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Re: [Release] Lambda
Really? Blue Shift had own weaponry? I thought only Opposing Force had new weaponry. If i'm wrong, that's a pretty surprising news to me!
- Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: [Release] Lambda
Blue Shift is the original HL weapons, but with higher poly weapon models. Literally just eye candy and nothing else.
Re: [Release] Lambda
have no problem with the half life 1 weapons but are you planning to make half life 2 weapons mod as well? i know alphaent made one but are you planning to make own?
Re: [Release] Lambda
Not even the desert eagle?Cryomundus wrote:Blue Shift is the original HL weapons, but with higher poly weapon models. Literally just eye candy and nothing else.
- ZikShadow
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Re: [Release] Lambda
Desert Eagle is OP4's weapon, not BS. Though it would be nice as an optional thing to have the HD pack weapons, or even alongside the classic weapons (redundant, but alright for variety).
- lizardcommando
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Re: [Release] Lambda
I think the updated models from Blue Shift should be a separate mod. Maybe the OP4 weapons should be a separate class.
Re: [Release] Lambda
Still, the guns should be in their proper slots instead of being stuck in 5 (unless if you're gonna do an HUD like Paranoid, and even then - it wouldn't make sense to have SMG and Crossbow in the same slot as shotgun.)