Iron Snail [New v2.0 test 30/10/21]

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Re: Iron Snail [New v2.0 test 30/10/21]

Postby bigsmokeisgod » Sat Dec 18, 2021 1:38 pm

a metal slug doom mod?
hell yeah i need to play this
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Re: Iron Snail [New v2.0 test 30/10/21]

Postby StroggVorbis » Sun Dec 19, 2021 1:04 am

@Melodica

The heavy machinegun's vertical recoil makes horizontal mouse movement behave weird during the frames A_SetPitch is called.
It gets noticeable more easily when you lower i_timescale to values like 0.25
More info in this thread: viewtopic.php?f=2&t=61422

And this: viewtopic.php?f=2&t=72245
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Iron Snail [New v2.0 test 30/10/21]

Postby PatCatz2004 » Sun Feb 06, 2022 9:37 pm

Hoo dam

Wonder if an update may come that could let you play as the Metal Slug Squad themselves (Marco, Fio, Tarma, and Eri)

Maybe make it just a player swap with no changes to each character
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Re: Iron Snail [New v2.0 test 30/10/21]

Postby Facínora » Tue Mar 08, 2022 7:39 am

So GOLDƎИ MOBSTƎЯ72 presented me Iron Snail, because of this video we put together. Great job. Very consistent overall. The fact it comes with weapons and monsters separated is also great to make new combos as well.
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Re: Iron Snail [New v2.0 test 30/10/21]

Postby Nomakh » Fri May 13, 2022 12:55 pm

Only one question here - can I use some of enemies sprites for my mod? Of course - with proper credits as well.
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Re: Iron Snail [New v2.0 test 30/10/21]

Postby Melodica » Fri May 13, 2022 6:47 pm

Nomakh wrote:Only one question here - can I use some of enemies sprites for my mod? Of course - with proper credits as well.

I'd prefer if sprites made specifically for Iron Snail weren't used in other mods at the moment, atleast until I'm done with the mod.
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