Re: Iron Snail [New v2.0 test 17/04/21]

can you give me a iron snail v2.0 before this ?? cus im delete this mod
64palm wrote:sorry but im experiencing a bug when i shoot a pistol a graphic become a dark glitch
64palm wrote:can you give me a iron snail v2.0 before this ?? cus im delete this mod
Kneight wrote:the Monoeye monster: it can use its laser attack from any range even without being attacked, whereas Archviles need to be at a certain range when chasing the player.
Ac!d wrote:This happens (sometimes) when you press "Fire" and "Reload" at the same time.
The projectiles for the FlameShot bounce on walls, floors, and ceillings. Intentional ?
Melodica wrote:64palm wrote:sorry but im experiencing a bug when i shoot a pistol a graphic become a dark glitch
not sure what could be causing that, what version of gzdoom are you using? does it happen if you run just the weapons and nothing else??
im using lzdoom 3.87c cuz gzdoom 3.8.2 cannot run this mod64palm wrote:can you give me a iron snail v2.0 before this ?? cus im delete this mod
here's a link to the year old previous release of it, but note that its missing a bunch of stuff from the new version and lacks a lot of changes made since then
https://www.dropbox.com/s/1g5qaen97pa1i ... 9.zip?dl=0
Spoiler: "Full Changelog"
tsukiyomaru0 wrote:A couple ideas:
2. Add the option to have the Metal Slug-style weapon management (as in: you can't carry multiple weapons, picking a new one ditches your current weapon)
CherubCorps wrote:Still interested in seeing what the final two enemy types will be.
NullWire wrote:Do you have plans to add all the weapons / powerups from the Metal Slug games?
Baratus wrote:I've noticed a problem with the Firebomb, it doesn't play nicely with 3D floors and the fire spawns at the lowest floor, even if the projectile hits a different floor. Might be an engine bug that's harder to fix.