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Added a trailer i made for the mod in the main post!
I've also addressed some of the points in Baratus' post, namely the being unable to switch weapons while firing and switching to the knife when running out of ammo. Expect to see these changes and probably more in a future version.
The weapons-only version still has revenant fireballs that shoot tracers downwards. At first I thought it wasn't a bug but a countermeasure against people who dodge projectiles by crouching
The height offset of the tracers does not take into account if the player is crouching, making you fire them out of your face. Also, when traversing stairs (mostly upwards) you can notice that the pitch changes instantly and doesn't interpolate like the view height does. Is there a way to fix this?
Decided to get off my lazy ass and start actually working on this again! Iron Snail, 2.0! Featuring rebalancing, new and tweaked sprites, and completely remade in ZScript!
Spoiler: image credits
- Shotgun Soldier sprites taken from humans.wad. (Not sure on who made them.) - Stahlhelm Soldier sprites by HorrorMovieGuy. <3 - Machinegun Soldier sprites by Melodica, edited from David G's Machinegun Marine sprites and Captain J's Eriance AutoShotgunner Sprites.
Melodica wrote: Decided to get off my lazy ass and start actually working on this again! Iron Snail, 2.0! Featuring rebalancing, new and tweaked sprites, and completely remade in ZScript!
Spoiler: image credits
- Shotgun Soldier sprites taken from humans.wad. (Not sure on who made them.) - Stahlhelm Soldier sprites by HorrorMovieGuy. <3 - Machinegun Soldier sprites by Melodica, edited from David G's Machinegun Marine sprites and Captain J's Eriance AutoShotgunner Sprites.
Hmm... just add guys with mortars, rocket launchers, psychedelic grenades, Girida-O-like tanks and we're done !
Decided to get off my lazy ass and start actually working on this again! Iron Snail, 2.0! Featuring rebalancing, new and tweaked sprites, and completely remade in ZScript!
Spoiler: image credits
- Shotgun Soldier sprites taken from humans.wad. (Not sure on who made them.) - Stahlhelm Soldier sprites by HorrorMovieGuy. <3 - Machinegun Soldier sprites by Melodica, edited from David G's Machinegun Marine sprites and Captain J's Eriance AutoShotgunner Sprites.
The only thing that's missing from this one is ALLEN O'NEIL.
Here's a little advert featuring two of the new things to be included in Iron Snail 2.0!
The "Mordeth MK1" is a small sized battle tank, capable of moving and firing its turret independently! Of course, the turret must first rotate to directly face the player, and it then fires 3 cannonballs in quick succession, but if you move, it will still have to rotate its cannon at the same speed as it did to face the player!
The "Flame Gun" is just what it says on the tin, firing a cloud of flames that rip through anything that touches it! It has a somewhat lenghthy cooldown however, so its best to use it when in a tight spot or on a group of unsuspecting enemies. Ingame, it also uses rockets, wich replace cells, unless there's a certain big gun in the map itself.
Not pictured is the BFG replacement, the underwhelmingly named "Laser Gun". It chews through cells like nothing else, but in return, it fires a constant beam of high damage railgun-like lasers! It can decimate any foe in mere seconds, and if there's a group of them in a conga line, they will all meet an untimely demise as your lasers rip through their bodies! You can hold the trigger as long as you want, even tap fire it if you feel like it, but mind the wind up and wind down period of the gun, and its incredibly high ammo consumption rate.
Spoiler: credits
-Tank Turret sprites made by HorrorMovieGuy -Tank Body sprites made by EdgyMeister, slightly edited by me and HorrorMovieGuy -Flame Gun sprites by HorrorMovieGuy
Here's a little advert featuring two of the new things to be included in Iron Snail 2.0!
The "Mordeth MK1" is a small sized battle tank, capable of moving and firing its turret independently! Of course, the turret must first rotate to directly face the player, and it then fires 3 cannonballs in quick succession, but if you move, it will still have to rotate its cannon at the same speed as it did to face the player!
The "Flame Gun" is just what it says on the tin, firing a cloud of flames that rip through anything that touches it! It has a somewhat lenghthy cooldown however, so its best to use it when in a tight spot or on a group of unsuspecting enemies. Ingame, it also uses rockets, wich replace cells, unless there's a certain big gun in the map itself.
Not pictured is the BFG replacement, the underwhelmingly named "Laser Gun". It chews through cells like nothing else, but in return, it fires a constant beam of high damage railgun-like lasers! It can decimate any foe in mere seconds, and if there's a group of them in a conga line, they will all meet an untimely demise as your lasers rip through their bodies! You can hold the trigger as long as you want, even tap fire it if you feel like it, but mind the wind up and wind down period of the gun, and its incredibly high ammo consumption rate.
Spoiler: credits
-Tank Turret sprites made by HorrorMovieGuy -Tank Body sprites made by EdgyMeister, slightly edited by me and HorrorMovieGuy -Flame Gun sprites by HorrorMovieGuy
Really gorgeous gameplay!!! And i just love how that tank function works properly, and threateningly! I don't know if it has ACS support, but that's one awesome wonder of scripting.
Captain J wrote:Really gorgeous gameplay!!! And i just love how that tank function works properly, and threateningly! I don't know if it has ACS support, but that's one awesome wonder of scripting.
The tank was made entirely through zscript. A funny little thing that can happen is that if you delete only the tank body with the 'remove' command, the game just dies :D