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A new weapons arsenal of 13 weapons[22 if you count their upgraded counterparts] based on Ratchet & Clank: Up your Arsenal.
The weapons leveling mechanic that Ratchet & Clank games are well known, weapons evolve into new much more powerful counterparts as they hit V5.
The health upgrade system from the ratchet games is also included.
The Weapons
Spoiler:
Omniwrench: Your basic oversized mechanics tool, also packs a punch when you hit things with it.
PlasmaWhip: Perfect for getting up close to whip some demon butt.
N60Storm: Your standard rapid fire workhorse.
Lava Gun: Basically a supersoaker with lava.
ShockBlaster: A very powerful scattergun, when upgraded you can charge up shots for more power.
Spitting Hydra: Fires bolts of homing lightining, Shocking.
Flux Rifle: Great for vaporizing dudes from afar.
Rift Inducer: Sucks enemies up into a black hole, never to be seen again.
NitroLauncher: Lobs very powerful bombs.
Annihilator: Rocket launcher, when upgraded it drops clusters of bouncing bombs.
Bouncer: Yo dawg i heard you like bombs so i put some bombs in your bombs.
Plasma Coil: Fires balls of lightining, is bound to destroy everything in its path.
RY3NO: YEEEEEEES!
ScreenShots
Spoiler:
Changelog
Spoiler:
1.0
-Fixed bug where shockcannon maxed at V6 instead of V5.
-Fixed bug where chain lightining effects wouldnt give experience.
-Fixed wrench not being effected by berserk packs.
1.1
-Fixed RiftInducer not giving proper experience ammounts.
-Added Spectres to the experience tables.
-Added smoke effect to charged up shockblaster/shockcannon.
-Hud numbers no longer show when the full map is open.
-Added new weapon, the Bouncer.
-Boosted the tracking ability of Annihilator clusterbombs.
-Fixed Flow consistancy with the liquid nitrogen gun.
-Changed Blood and death effects.
1.11
-Cleaned Heavy Bouncer sprite.
1.2
-Added new fonts.
-Buffed Flux Rifle ammo ammounts.
-tweaked blood and death effects further.
-buffed plasmastorm and fixed animation bug.
-buffed plasma Coil.
-Fixed audio bug with the Plasma Coil.
-NitroEruptor uses its correct projectile now.
Known Bugs
-When weapons level up their experience bar breaks, just switch to another
weapon then switch back.
release canidate version because there might be bugs i missed, otherwise its rather complete for now, i do plan on adding new weapons as time goes on, but felt the arsenals complete enough to release something.
Very interesting mod! I never seen Ratchet & Clank mod before... Until now! I'm not sure why this kind of mod never existed back then. But glad i can play this mod. Great job.
But hey, i'm seeing spitting hydra leaves vanilla bulletpuff when fired. And Rift Inducer's projectile makes monsters bleed a lot.
Lastly, i hope you can make RY3NO fire much faster. Because of glory, of course!
Captain J wrote:Very interesting mod! I never seen Ratchet & Clank mod before... Until now! I'm not sure why this kind of mod never existed back then. But glad i can play this mod. Great job.
But hey, i'm seeing spitting hydra leaves vanilla bulletpuff when fired. And Rift Inducer's projectile makes monsters bleed a lot.
Lastly, i hope you can make RY3NO fire much faster. Because of glory, of course!
yeah the bullet puff isnt a bug, i have many guns fire a dummy no damage hitscan shot because some wads have switches that need to be shot by hitscan weapons, which this mod has none of.
Minor update released squashing a few minor bugs and bringing this from release candidate to full release! Check changelog on first post to see what was fixed.
Captain J wrote:And Rift Inducer's projectile makes monsters bleed a lot.
Very strange, the effects i used to achieve it shouldn't cause bleeding at all, and local testing they don't bleed. You're not trying to use brutal doom or ketchup right? cause those add effects i cant account for. This is intended to be ran on its own.
Released version 1.2, its mostly just bug fixes and balance tweaks, check changelog for more into. this will likely be the last of the rapid fire updates.