Oh,and another weird issue I'm having: The heavy weapons have invisible pickup sprites
I have no idea why
Spoiler: Put all the feedback to a Spoiler because it can't stop flowingAnd that's all for now. I really love the superweapons also!
Dr_Cosmobyte wrote:P.S.: Any particular reason why you swapped the Magnum for the Black Rose? I like both, just asking. =)
EddieMann wrote:Give the guns the same weight and feel as their wolfenstein TNO counterparts - either through more pronounced recoil or a buffed fire rate in the assault rifles, since they feel light and could use a little more impact.
Captain J wrote:- The Black Rose Revolver's reloading animation never changes despite just spending one bullet. Also its firing sound gets cut off by the reloading sound.
- Have to be honest with you, but i found weird that Paratrooper's Rifle's explosive mode consumes 3 ammo and always leave 2 rounds that i cannot spend in instant. You always have to reload or change the fire mode and it's quite inconvenient. Perhaps decrease it to 2? I would like to make my last shot potent, and make it count.
- So a spent Tesla magazine sparks and then explode. But does it actually does something? Like damaging or stunning the enemies. Would be so nice if that's true.
- Leichenfaust makes the enemies fly, tho they're already dead. Is this powered by Veil or something or am i seeing things?
- Lasergewehr changes the POV a little bit after firing it. And where's the charging sound?
- The Red Chaigun Superweapon fires Rocket in wrong spot. It's too far away from the barrel. Also i'm not really sure why it does not spawn the spend casings. Lag problem? Venom Gun would like a word with you.
- What's the difference of between fire modes of AT Cannon? Is the Anti-Air one is just slightly faster than Anti-Tank one?
Doctrine Gamer wrote:I liked this new update but has it ever happened to any of you from having FPS drops or lag in the explosion of Totenkopf in LZDoom even putting all options turned on in performance?
- Yup, the weapon is directly based on Wolfenstein 2009's Leichenfaust-44 after all, which makes shit fly around upon impact.
D3athStalker wrote:Doctrine Gamer wrote:I liked this new update but has it ever happened to any of you from having FPS drops or lag in the explosion of Totenkopf in LZDoom even putting all options turned on in performance?
I only experience lag during cluster nuke explosions. The smoke CVar also works on the nuke's smoke effects. The best I can do at this point is adding a CVar that replaces nuke explosion effects with regular bigger explosion effects.
You see, i fired this weapon, switched to another weapon, switched it back again. Then i noticed that the POV feels different than usual. I don't think it was intended or anything.- Lasergewehr has a charge sound effect but it starts rather slowly, I might either slow down the charge time or speed to the charge sound effect to compensate for it.
Captain J wrote:Yo thanks for the detailed replies. And i actually can hear the charging sound of Lasergewehr. But...You see, i fired this weapon, switched to another weapon, switched it back again. Then i noticed that the POV feels different than usual. I don't think it was intended or anything.- Lasergewehr has a charge sound effect but it starts rather slowly, I might either slow down the charge time or speed to the charge sound effect to compensate for it.
Linz wrote:For some reason the Rune of Vitality slowly lowers your health instead of regenerating it?
Anyone else have this issue?
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