Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

BJ was bored killing Nazis,now he want some more demons. Thats why he is in doom
Discussion about ZDoom
https://forum.zdoom.org/
CanisLaticanis wrote:Some observations and opinions about the weapons I've made, now that I've been playing a fair bit more:
[*]I'm currently unsure what the purpose of the Scythe Magnum is; it doesn't feel like it does much of anything the Paratrooper Rifle doesn't, and thus I almost never use it. Even the infinite-ammo blaster is rendered obsolete by the SMG's laser.
Captain J wrote:Plus, you can preserve your ammo with the Scythe and it has quicker reload speed. I really don't think it has many problems.
Linz wrote:Any mapsets that would be good for this bad boy?
Linz wrote:Because I'm fucking stupid,I gotta ask
Does changing the upgrade kit spawn rate increase or decrease it?
MsrSgtShooterPerson wrote:Hey D3athStalker, I've been playing your mod for a while and ended up making some alternative graphics for some the muzzle flashes - I sort of wanted them to match the projectile hit effects that are a bit sparky and particulate so I created some in Photoshop in the style. I just wanted to offer them up here if you're interested as I've been using these for personal use:
I have the package hosted on my Google Drive: https://drive.google.com/file/d/1_yP_wx ... sp=sharing The package follows the Doom Incarnate directory so loading it up replaces the sprites directly as well.
I'd rather demonstrate how they look in-game but it's a bit difficult to take in-game shots since I mostly play on Delta-Touch.
Linz wrote:Question: Will the option to increase the spawn rate of upgrade kits be added?
What is the name of the music used for the intermission screens? I'm talking about the file named "D_READ.ogg"