[v2.1.4] Doom Incarnate: A Wolfenstein style mod

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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Itschristian » Sun May 24, 2020 7:40 pm

BJ was bored killing Nazis,now he want some more demons. Thats why he is in doom
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Rodman909 » Thu May 28, 2020 8:55 am

CanisLaticanis wrote:Some observations and opinions about the weapons I've made, now that I've been playing a fair bit more:
[*]I'm currently unsure what the purpose of the Scythe Magnum is; it doesn't feel like it does much of anything the Paratrooper Rifle doesn't, and thus I almost never use it. Even the infinite-ammo blaster is rendered obsolete by the SMG's laser.

Wrong. The Sycthe's blaster is pretty good at eliminating low-level enemies once you get the ammunition upgrade, while the SMG laser remains useless even when you fully upgrade the weapon.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Captain J » Thu May 28, 2020 10:18 am

Plus, you can preserve your ammo with the Scythe and it has quicker reload speed. I really don't think it has many problems.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Linz » Sat Jul 11, 2020 8:02 am

Any mapsets that would be good for this bad boy?
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby CanisLaticanis » Sat Jul 11, 2020 8:46 am

Captain J wrote:Plus, you can preserve your ammo with the Scythe and it has quicker reload speed. I really don't think it has many problems.

It's more that I feel it lacks identity, TBH. Maybe just giving dual pistols simultaneous reloads would fix it.

Linz wrote:Any mapsets that would be good for this bad boy?

It fits pretty well with most anything, particularly if you get something like Universal Automatic Continuation to avoid getting reset by death exits.

Here's my personal suggestions:
  • Alien Vendetta (the intermission text even sounds a bit like BJ's monolog)
  • Hellbound (might want a monster mod to spice it up though)
  • Valliant Vaccinated Edition
  • Eviternity (personal favorite way of playing this MegaWAD, actually)
  • Back to Saturn X E1/E2 (E1 works well with Kriegsland enemies)
  • Whispers of Satan
  • Epic II
  • Plutona II/Plutonia Revisited Community Project
  • TNT Revilution
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Artman2004 » Sat Jul 11, 2020 10:03 am

Is it me, or do monsters seem faster with this mod?
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Captain J » Sat Jul 11, 2020 10:40 am

Did you set the difficulty to highest? The enemies' reaction time, Pinkies and their Projectile gets fast as the Vanilla Doom difficulty should be. Or are you using another mod? Because i don't see any difference in Doom Incarnate.
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