[v2.1.4] Doom Incarnate: A Wolfenstein style mod

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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Captain J » Mon Mar 09, 2020 6:06 am

Also one more glitch: Kampfpistole's Ejected Casings becomes yellow and then black, the color that it suppose to have.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Starman the Blaziken » Fri Mar 13, 2020 12:03 pm

What is a good mode to have a better less slaughter feeling experience in say, Doom 1 or Doom 2? Just curious since I rather play a mode that feels just right.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Starman the Blaziken » Fri Mar 13, 2020 8:41 pm

And yeah, I do feel like the game's enemies are still soft as heck on any mode after the UV equiv. when shooting them with a pistol or anything else. That is why I am asking.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Rowsol » Fri Mar 13, 2020 9:16 pm

What are you asking? Are you saying you kill them too easily? That's sorta the whole point of this mod. You're free to set the enemy health to whatever you want, just change MonsterHealth in MAPINFO.
There's also a mod called Custom Doom that is being maintained by m8f and lets you change all sorts of things through the options menu.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Starman the Blaziken » Fri Mar 13, 2020 10:10 pm

Well, I am not caring to tinker with mapinfo. But, I have used Ultimate Custom Doom.
What might be a good value to use with Ultimate Custom Doom?
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby skdursh » Sat Mar 14, 2020 9:48 pm

Tried this out earlier and had a good time with it for the most part. The weapons are all varied and fun to play with and the various powerups/upgrades you can gather really add a little extra spice that I enjoyed quite a bit, but I couldn't help but feel like a lot of the weapon sprites were just too big, covering up far too much of the viewable area and a lot of the muzzle flashes were too bright and too distracting for me to use this regularly. I'd absolutely love this mod if the weapon sprites didn't cover so much of the screen and the muzzle flashes didn't make it at times impossible to see what you're shooting at, because besides that I was having a great time with it playing through Epic2.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Captain J » Sat Mar 14, 2020 10:00 pm

Well zooming makes it at least doable and visible, tho.
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[v2.2] Doom Incarnate: A Wolfenstein style mod

Postby D3athStalker » Wed Apr 01, 2020 2:57 am

Haven't been here for a while, but 2.2 is finally here y'all :kappa:

MEGA: https://mega.nz/#!t4QEyCAb!SoXPoKPzIIOR ... x0x5aBtBi0
MediaFire: https://www.mediafire.com/file/dasg8s8c ... 2.pk3/file

Spoiler: Changelog
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Re: [v2.2] Doom Incarnate: A Wolfenstein style mod

Postby AstartesCitizen » Wed Apr 01, 2020 9:35 am

Nice! Been waiting for an update for a while, keep it up. Downloading!
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Re: [v2.2] Doom Incarnate: A Wolfenstein style mod

Postby CanisLaticanis » Wed Apr 01, 2020 10:13 am

Sweet, an update!

Spoiler: Seriously try the update first
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby D3athStalker » Wed Apr 01, 2020 10:30 am

CanisLaticanis wrote:Sweet, an update!

Spoiler: Seriously try the update first


I'm still working on the mod and this is actually the semi-updated version of Lasergewehr with sound effects directly ripped from The New Colossus and FOV distortion effect (except the wub wub part ofc). It still misses a proper secondary mode though.

And yeah, I might add it as a joke option in the future versions.

Edit: Reverted the original post to normal.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby TheOldKingCole » Fri May 01, 2020 2:53 pm

Is it possible to slide in this mod?
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby 42_the_Gamer » Sat May 02, 2020 11:27 am

Well, I just finished playing SF 2012 with the first build of Doom Incarnate. Even though it has it's flaws, it is actually my favorite version.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Rodman909 » Sun May 17, 2020 8:51 pm

The custom intermission texts are really cool. I can't help but hear them in BJ's voice when reading them. It would be cool if you added texts for SIGL and Doom 64.
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Re: [v2.1.4] Doom Incarnate: A Wolfenstein style mod

Postby Bobby » Sun May 24, 2020 6:58 pm

In "I am Doom Incarnate" the enemies have less health than the previous difficulty.
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