Dual Shotguns doesn't reload in dual wielding mode when they have 8 shells in the chamber.
Napalmkraftwerk's Flame Projectile spawns bloodpuff when hits the enemy. I don't think that's intentional, so...
Hilarious little bug; on the newest devbuild this causes the binary choice options to become reversed. Yes becomes No and such.
D3athStalker wrote:Hilarious little bug; on the newest devbuild this causes the binary choice options to become reversed. Yes becomes No and such.
This is most likely caused by the devbuild GZDoom, hence the name "devbuild" which can be unstable. If this bug also happens with other mods, then you might wanna report the bug to the developers of GZDoom. Otherwise, I need to update my MENUDEF.
It looks like you need to update your MENUDEF. See here: viewtopic.php?f=2&t=62031#p1072885
Mackery wrote:Quick question, is this mod compatible with DoomKrakken's Monster Randomizer?
viewtopic.php?t=49524
Rowsol wrote:I believe you forgot to boost the damage for the flamethrower. It's doing 9 for the regular attack and 5 for the upgraded black version.
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