Yay, finally updated this asshole to 1.6. No new weapons, but it's a pretty big update nevertheless.
Download link:
https://mega.nz/#!RhZBQD7R!C-8CV621YUdP ... 4n2Y8FjwY4
Alternative link:
http://www.mediafire.com/file/eql3v46lq ... e_v1.6.pk3
Changelog:
- SMG's ammunition can now be upgraded.
- Inferno Shotgun's internals now can be upgraded.
- Super Shotgun's internals now can be upgraded.
- Grimmhammer's ammunition now can be upgraded.
- Gatling Gun's ammunition and internals now can be upgraded.
- Plasma Rifle's internals now can be upgraded.
- Kampfpistole's ammunition upgrade is changed to internal upgrade, and it got a new ammunition upgrade.
- All the weapons with magazine now have ADS.
- Changed Plasma Rifle's secondary firemode.
- ADS/Zoomed mode now greatly increases weapon's accuracy while slowing the player down.
- Dual/Crossed wield mode decreases weapons' accuracies and increases recoil, also slightly decreasing the player's walking speed.
- Assault Rifle's AP Tracers now accelerate, making them extremely quicker.
- Bullet impacts now have spark effects (Can be disabled from performance options).
- Fixed SMG's sprite, removed a rambling pixel.
- Revamped magazine sprites.
- Better smoke effects for weapons.
- Gatling Gun's accuracy is fairly decreased.
- Revamped Magnum, gave it a new skin and a new secondary firemode.
- Fixed a bug where the player can fire dual/crossed-wield weapons when they are dead.
- Selecting another weapon in dual-wield mode actually selects the desired weapon instead of switching to single-wield mode of the current weapon.
- Removed the sound spike in Lasergewehr fire sound.
- Crossed wield can not be selected without equipping left and right weapons for it.
- Health decays faster when it is over 250 and even faster when over 500.
- Smaller and better aligned smoke effect for weapons.
- Fixed the electric arc alignment for the left LKW for its charge fire.
- Crosshair disappears in ADS/Zoomed Mode.
- Casings now have adjustable smoke effects.
- Fixed the actor conflict between mod's shotgun casings and BD monster addon's shotgun casings.
- Dragon's Breath fire attacks are now projectile-based with fiery trails.
- Smoke effects for energy weapons.
- Titlemap added with TNO's soundtrack***.
- Fixed the hand grenade conflict in PB Monsters addon.
- Fixed a bug where SSG in crossed wielding will eject both of its shells while only one shell was fired in the reload animation.
- Performance mode is replaced by multiple performance options which disable many visual effects respectively.
- Kampfpistole's primary/secondary firemode icons change when its internals are upgraded.
- Weapon spawns now can be toggled.
- Hand grenade's sprites are changed.
- The writing on the hand grenade box is changed to German.
- Changed some of the weapons' sounds with their sounds from TNC.
- Reload sounds won't be interrupted by weapon drawing sounds in dual/crossed wielding anymore.
- Added switchable messages for weapon mode switching.
- Revamped LKW's secondary firemode.
***: Most of the textures in the titlemap won't load when the mod is loaded with Ultimate Doom.