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Re: [BETA] DEAD MARINE

PostPosted: Wed May 02, 2018 11:15 pm
by Gorec
when u shooth rocket launcher and it hits the target u can hear snap sounds at any distance,also when firing bfg it resets your view

Re: [BETA] DEAD MARINE

PostPosted: Wed Jun 27, 2018 11:19 pm
by Gifty
Huh, I have an update for this mod to post (you can get it here!) but for some reason I can't update the main post to change the link. Says I can't use the IMG bbcode anymore. Anyway, for now you can get the new version at this post. Here's the changelog:

1.9.4:
-removed recoil from fist because it looked stupid
-reduced recoil on all ballistic weapons
-moved option menu to new format
-hitmarker sound is juicier
-slight "green" screenblend added to BFG fire
-improved pistol/chaingun fire sounds
-fixed BFG recoil not re-centering after fire

Re: [BETA] DEAD MARINE

PostPosted: Wed Jun 27, 2018 11:28 pm
by -Ghost-
Cool, an update! It's saying I need to ask for permission to access the file, though.

Re: [BETA] DEAD MARINE

PostPosted: Wed Jun 27, 2018 11:38 pm
by Gifty
Sorry, check again now. Google Drive has been weird about permissions lately.

Re: [BETA] DEAD MARINE

PostPosted: Thu Jun 28, 2018 10:53 am
by Zen3001
can you write the dates of the changes in your changelog please?

Re: [BETA] DEAD MARINE

PostPosted: Mon Jul 09, 2018 6:14 am
by Someone64
Found a game breaking bug. You can't switch from the shotgun to the pistol. You have to switch to another weapon before doing so.

EDIT: It seems to apply to any weapon when trying to switch to pistol. I have to switch to fists first.
EDIT2: it's most likely a Weapon Menu mod bug so, nevermind.

Re: [BETA] DEAD MARINE

PostPosted: Mon Jul 09, 2018 2:46 pm
by RikohZX
Yeah, it seems to be a quirk with the Weapon Mod menu and the pistol I guess. I noticed that the shotgun seems to have a sudden frame jump between the end of its draw animation to the idle, though.
About the only things really missing from this now are proper lights and brightmaps.

Re: [BETA] DEAD MARINE

PostPosted: Tue Jul 24, 2018 7:43 pm
by bisousbisous
I notice that the Hell Knights don't gib like pinkies, imps, and cacodemons do if you kill them at close range with the super shotgun. Neither do archviles I believe or revenants.

Re: [BETA] DEAD MARINE

PostPosted: Tue Jul 24, 2018 8:09 pm
by Gifty
Yep, I haven't included any gibbing animations for the bigger monsters (except the mancubus). Hope to add them eventually, but slow and steady wins the race!

Re: [BETA] DEAD MARINE

PostPosted: Wed Jul 25, 2018 12:06 am
by thejbizz
Playing Plutonia, MAP07 will occasionally not drop the walls after killing all the mancubuses in the courtyard. I can't get it to consistently fail though.

Re: [BETA] DEAD MARINE

PostPosted: Wed Jul 25, 2018 12:08 am
by Gifty
thejbizz wrote:Playing Plutonia, MAP07 will occasionally not drop the walls after killing all the mancubuses in the courtyard. I can't get it to consistently fail though.

I may have failed to add the BOSSDEATH flag to the mancubus gib death, will confirm later. If that is indeed the issue, you can open the mancubus decorate file and add +BOSSDEATH yourself and save yourself some hassle.

Re: [BETA] DEAD MARINE

PostPosted: Wed Jul 25, 2018 2:38 am
by Kinsie
Gifty wrote:but for some reason I can't update the main post to change the link. Says I can't use the IMG bbcode anymore.
Read the image posting rules and rejoice at poorly-enforced bureaucracy.

Re: [BETA] DEAD MARINE

PostPosted: Wed Jul 25, 2018 3:41 am
by thejbizz
Gifty wrote:
thejbizz wrote:Playing Plutonia, MAP07 will occasionally not drop the walls after killing all the mancubuses in the courtyard. I can't get it to consistently fail though.

I may have failed to add the BOSSDEATH flag to the mancubus gib death, will confirm later. If that is indeed the issue, you can open the mancubus decorate file and add +BOSSDEATH yourself and save yourself some hassle.

I was just about to come in and say that it was probably tied to the gibbing because I tested it out killing them with the SSG vs the RL with the RL failing.
I've never messed with this kind of stuff before. I assume I go into fatso.txt and put +BOSSDEATH somewhere in there?

Re: [BETA] DEAD MARINE

PostPosted: Wed Jul 25, 2018 11:37 am
by Gifty
Yep! Should be pretty simple, just make sure to put it into the xdeath/gibdeath animation.

Re: [BETA] DEAD MARINE

PostPosted: Wed Jul 25, 2018 9:40 pm
by elCreyo
Sick mod. SSG feels so good.