[BETA] DEAD MARINE

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Re: [BETA] DEAD MARINE

Postby Gorec » Wed May 02, 2018 11:15 pm

when u shooth rocket launcher and it hits the target u can hear snap sounds at any distance,also when firing bfg it resets your view
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Re: [BETA] DEAD MARINE

Postby Gifty » Wed Jun 27, 2018 11:19 pm

Huh, I have an update for this mod to post (you can get it here!) but for some reason I can't update the main post to change the link. Says I can't use the IMG bbcode anymore. Anyway, for now you can get the new version at this post. Here's the changelog:

1.9.4:
-removed recoil from fist because it looked stupid
-reduced recoil on all ballistic weapons
-moved option menu to new format
-hitmarker sound is juicier
-slight "green" screenblend added to BFG fire
-improved pistol/chaingun fire sounds
-fixed BFG recoil not re-centering after fire
Last edited by Gifty on Wed Jun 27, 2018 11:38 pm, edited 1 time in total.
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Re: [BETA] DEAD MARINE

Postby -Ghost- » Wed Jun 27, 2018 11:28 pm

Cool, an update! It's saying I need to ask for permission to access the file, though.
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Re: [BETA] DEAD MARINE

Postby Gifty » Wed Jun 27, 2018 11:38 pm

Sorry, check again now. Google Drive has been weird about permissions lately.
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Re: [BETA] DEAD MARINE

Postby Zen3001 » Thu Jun 28, 2018 10:53 am

can you write the dates of the changes in your changelog please?
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Re: [BETA] DEAD MARINE

Postby Someone64 » Mon Jul 09, 2018 6:14 am

Found a game breaking bug. You can't switch from the shotgun to the pistol. You have to switch to another weapon before doing so.

EDIT: It seems to apply to any weapon when trying to switch to pistol. I have to switch to fists first.
EDIT2: it's most likely a Weapon Menu mod bug so, nevermind.
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Re: [BETA] DEAD MARINE

Postby RikohZX » Mon Jul 09, 2018 2:46 pm

Yeah, it seems to be a quirk with the Weapon Mod menu and the pistol I guess. I noticed that the shotgun seems to have a sudden frame jump between the end of its draw animation to the idle, though.
About the only things really missing from this now are proper lights and brightmaps.
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Re: [BETA] DEAD MARINE

Postby bisousbisous » Tue Jul 24, 2018 7:43 pm

I notice that the Hell Knights don't gib like pinkies, imps, and cacodemons do if you kill them at close range with the super shotgun. Neither do archviles I believe or revenants.
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Re: [BETA] DEAD MARINE

Postby Gifty » Tue Jul 24, 2018 8:09 pm

Yep, I haven't included any gibbing animations for the bigger monsters (except the mancubus). Hope to add them eventually, but slow and steady wins the race!
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Re: [BETA] DEAD MARINE

Postby thejbizz » Wed Jul 25, 2018 12:06 am

Playing Plutonia, MAP07 will occasionally not drop the walls after killing all the mancubuses in the courtyard. I can't get it to consistently fail though.
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Re: [BETA] DEAD MARINE

Postby Gifty » Wed Jul 25, 2018 12:08 am

thejbizz wrote:Playing Plutonia, MAP07 will occasionally not drop the walls after killing all the mancubuses in the courtyard. I can't get it to consistently fail though.

I may have failed to add the BOSSDEATH flag to the mancubus gib death, will confirm later. If that is indeed the issue, you can open the mancubus decorate file and add +BOSSDEATH yourself and save yourself some hassle.
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Re: [BETA] DEAD MARINE

Postby Kinsie » Wed Jul 25, 2018 2:38 am

Gifty wrote:but for some reason I can't update the main post to change the link. Says I can't use the IMG bbcode anymore.
Read the image posting rules and rejoice at poorly-enforced bureaucracy.
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Re: [BETA] DEAD MARINE

Postby thejbizz » Wed Jul 25, 2018 3:41 am

Gifty wrote:
thejbizz wrote:Playing Plutonia, MAP07 will occasionally not drop the walls after killing all the mancubuses in the courtyard. I can't get it to consistently fail though.

I may have failed to add the BOSSDEATH flag to the mancubus gib death, will confirm later. If that is indeed the issue, you can open the mancubus decorate file and add +BOSSDEATH yourself and save yourself some hassle.

I was just about to come in and say that it was probably tied to the gibbing because I tested it out killing them with the SSG vs the RL with the RL failing.
I've never messed with this kind of stuff before. I assume I go into fatso.txt and put +BOSSDEATH somewhere in there?
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Re: [BETA] DEAD MARINE

Postby Gifty » Wed Jul 25, 2018 11:37 am

Yep! Should be pretty simple, just make sure to put it into the xdeath/gibdeath animation.
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Re: [BETA] DEAD MARINE

Postby elCreyo » Wed Jul 25, 2018 9:40 pm

Sick mod. SSG feels so good.
Last edited by elCreyo on Sat Aug 04, 2018 10:43 am, edited 1 time in total.
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