[BETA] DEAD MARINE

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Re: [BETA] DEAD MARINE

Postby Someone64 » Thu Nov 23, 2017 7:07 pm

Actually I don't think it's ambient sounds doing it. It may be one of the projectile sounds that happen as they fly through the air.
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Re: [BETA] DEAD MARINE

Postby Voltcom9 » Thu Nov 23, 2017 8:27 pm

Very cool mod! I think I'll be keeping this in my autoload :)
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Re: [BETA] DEAD MARINE

Postby JohnnyTheWolf » Thu Nov 23, 2017 9:31 pm

Gifty wrote:
JohnnyTheWolf wrote:The Cacodemon does not produce blood splats when shot anymore.


I'm not getting any of these issues on my side, could I have some more specifics of how/when this stuff occurred? (the blood colors thing has been fixed, I'll put out an update soon!)


Well... I do not see any blood spat sprites on a Cacodemon when I shoot it with any of my weapons. I am not really sure what else to say. :?
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Re: [BETA] DEAD MARINE

Postby -Ghost- » Thu Nov 23, 2017 11:22 pm

Someone64 wrote:Actually I don't think it's ambient sounds doing it. It may be one of the projectile sounds that happen as they fly through the air.


It could be the impact sounds. I feel like they're really loud when you're hitting say, a pinkie with the shotgun.
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Re: [BETA] DEAD MARINE

Postby Rustygold » Thu Nov 23, 2017 11:27 pm

I really like all the little details. Like when you walk over a dead Marine and It shows their Names, Maybe add some more names? It's weird running Into Ben Shaperio's name like 10 times :p. Oh the Shotgun and the chaingun both give you double ammo every time you pick them up after the first time.
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Re: [BETA] DEAD MARINE

Postby LukasG2004 » Fri Nov 24, 2017 1:27 pm

Could use a little bit more bells & whistles such as bright maps and dynamic lights.
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Re: [BETA] DEAD MARINE

Postby SyntherAugustus » Fri Nov 24, 2017 2:48 pm

Everything so far is pretty awesome, but I’m going to join the boat requesting numbers for the Health and Armor. The icons are more of an issue when the mugshot gets replaced in megawads such as Eternal Doom.
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Re: [BETA] DEAD MARINE

Postby Gifty » Fri Nov 24, 2017 6:31 pm

badcaradvice wrote:Sergeants drop shotguns with 8 shells instead of 4; likewise with the commandos, they drop a chaingun with 20 rounds instead of 10.

Oops! When you guys said zombie I thought you meant the rifle enemies, I didn't check the others. Will try to fix this in the next version.
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Re: [BETA] DEAD MARINE

Postby Captain J » Sat Nov 25, 2017 1:23 am

Interesting and powerful enhancement mod! Weapons in this mod are definitely powered up thanks to the effect and sounds. And gibbing effects are just pure awesomeness.

Well, except;

- I think Health bonus and Armor bonus items' pickup sounds are very quiet than other pickup sounds. I don't know, but they're less satisfying to collect like vanilla ones.

- Rocket box item still plays vanilla pickup sound when picked up.

- I love the vanilla vibe on the weapon sounds. However, Chainsaw, Super Shotgun and Rocket Launcher Lacks such vibe!

- I think fist need some proper wall-hitting sound effect. Ricocheting while hitting the wall sounds a bit awkward!

- BFG ball's particles plays casing bounce sound effect when dropped. Intentional?


And that's about it. Excellent mod! And can't wait for the next update.
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Re: [BETA] DEAD MARINE

Postby Gexo » Sun Nov 26, 2017 2:49 am

Hello, is there gonna be a Smooth Doom support?
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Re: [BETA] DEAD MARINE

Postby Gifty » Tue Nov 28, 2017 2:37 pm

Rustygold wrote:I really like all the little details. Like when you walk over a dead Marine and It shows their Names, Maybe add some more names? It's weird running Into Ben Shaperio's name like 10 times :p

Yep, definitely planning to add more names to the final version. :P I too am tired of seeing COL. DENNIS TENCH

Gexo wrote:Hello, is there gonna be a Smooth Doom support?

It's definitely crossed my mind, but no plans at this time!


Update today! Lot of little fixes. Changelog:

v0.9.1
-added alternate deaths to all zombies (credits: ItsNatureToDie, Damson)
-fixed issue where plasma sprinkles would make bullet casing sounds
-fixed several blood coloring errors
-lost soul no longer bleeds
-rocket box now plays correct pickup sound
-fixed twitching human not animating properly
-fixed some mood sounds not being toggleable
-candle prop now has "mood sound"
-added particle effects to splashes (looks good!)
-changed weapon pickups so that first pickup will always yield extra ammo, all subsequent pickups will yield regular "small pickup" amount -- not perfectly vanilla, but better than before
-more realistic fist+wall impact
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Re: [BETA] DEAD MARINE

Postby Captain J » Tue Nov 28, 2017 10:50 pm

Oh hey! You really listened to my feedback. Thank you so much, and glad you updated the mod!
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Re: [BETA] DEAD MARINE

Postby Gifty » Tue Nov 28, 2017 10:55 pm

Of course! Your feedback was super helpful! C:
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Re: [BETA] DEAD MARINE

Postby Agitatio » Wed Nov 29, 2017 5:59 pm

Any plans for floor/ceiling decals?
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Re: [BETA] DEAD MARINE

Postby Gorec » Wed Nov 29, 2017 9:05 pm

i cant play this mod with its hud since it doesnt scale normaly on 4:3 ratio(at least alternative hud option works)
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