Doom Loot Box Mod

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: Doom Loot Box Mod

Post by The Ultimate DooMer »

Forikelm wrote:I'm running into an error when I try to launch the mod (great work on it, it's trolly as all hell).

Script error, "DoomLootBox.pk3:zscript.lootbox.txt" line 74:
Unknown identifier 'bSPRITEFLIP'

Execution could not continue.

1 errors while parsing DECORATE scripts

Anyway to fix this?
Looks like you paid for the official version, you can download a DRM-free copy here:
Spoiler:

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