Believe me, it was annoying for me as well.potetobloke wrote:Also the whole M79 sharing the same ammo pool with the Hand Grenade was really bugging me, thanks for changing that!
1 - In Heretic, Hexen, Chex and Hacx. I only fixed doom and completely forgot the others.erni945 wrote: I have 2 questions
1. Is this bug still present in other games or only in Hexen because nowhere when playing Doom did I notice this?
2. Can you tell me what you plan to add new things because I'm very curious
2 - Yukes made some new sprites for both M79s, i want to tweak the shotgun reloading, AND (i'm not going to say it's going to be in the next version) i wanted to add the "15+1", "7+1", "30+1" and so on for the weapons (i am not sure if the Calico M950 is capable of doing this, but obviously the M79 and the Plasma Cannon can't).
Not only that, but the eternal bugfixes, and:
Captain J wrote:Oh, and one more thing. I don't think both armor replacements doesn't work or not even trying to project myself from danger coming from the enemies. I still can take hefty damage from the Revenant's missile and it gets harder when in group. Can you make them at least more protective?
potetobloke wrote:I just noticed this bug now, when you have 2 radsuits and then go to a different level, you will lose the extra radsuit.
Sure thing guys! Thank you, it will be done as possible in the actual pace!namsan wrote:Hello, I'm enjoying your mod as usual!
In some maps, I really need to use invincibility items as soon as possible because there are many enemies, or an cyberdemon in front of my face.
But using invincibility items from inventory costs time, so I feel it bit clunky.
So I want to use an invincibility item instantly when I get it, like Vanilla.
Can you implement an option that makes Doomguy to instantly use invincibility items?