Factotum [16/10/19] Survival
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Dr_Cosmobyte
- Posts: 2755
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- Location: Killing spiders.
Re: Factotum (09/05/18) it keeps updating
I resized the pickup and worked it with your hand guard.
Does it looks good?
Does it looks good?
- potetobloke
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Re: Factotum (09/05/18) it keeps updating
It's even better! I like it!
- Captain J
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Re: Factotum (09/05/18) it keeps updating
Looks way modern than the previous one and i like it!
- TheNightATK300
- Posts: 193
- Joined: Fri Oct 14, 2016 7:21 pm
Re: Factotum (09/05/18) it keeps updating
Outside of M4A1 spawns and plasma cell pack spawns, where else do I get M4A1 rounds? Or is that all?
- Captain J
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Re: Factotum (09/05/18) it keeps updating
Shotgun shell replacement also spawns M4A1 ammo as well, as far as my experience goes.
- Dr_Cosmobyte
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Re: Factotum (09/05/18) it keeps updating
5.56mm rounds no longer spawn on cell spots. They now spawn on a random chance instead of shotgun shells.
The M4A1 Rifle may be found in Super Shotgun and Chainsaw places.
The M4A1 Rifle may be found in Super Shotgun and Chainsaw places.
- Dr_Cosmobyte
- Posts: 2755
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Factotum (10/05/18) Chex & Ctrl+Z
RIGHT! Here you guys go!
This update brings Chex Quest compatibility, some new and old sounds from Fallout and Resident Evil 4, as well as some bug fixes! Please enjoy this one!
This update brings Chex Quest compatibility, some new and old sounds from Fallout and Resident Evil 4, as well as some bug fixes! Please enjoy this one!
Spoiler:sorry @potetobloke, but i haven't finished the machete sprite yet.
- potetobloke
- Posts: 246
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Re: Factotum (10/05/18) Chex & Ctrl+Z
It's alright, I'm just looking forward to playing this!GAA1992 wrote: sorry @potetobloke, but i haven't finished the machete sprite yet.
Also the whole M79 sharing the same ammo pool with the Hand Grenade was really bugging me, thanks for changing that!
-
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Re: Factotum (10/05/18) Chex & Ctrl+Z
Was it intentional that the grenade bags don't give you hand grenades anymore? (Playing Hexen)
- Dr_Cosmobyte
- Posts: 2755
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Factotum (10/05/18) Chex & Ctrl+Z
Shit. Sorry. Gonna fix that tomorrow.
- Dr_Cosmobyte
- Posts: 2755
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Re: Factotum (10/05/18) Chex & Ctrl+Z
Please load this after Factotum, guys. This fixes the spawners that were forgot for another IWADS, like giving H. Grenades on Hexen.
If anything messes up, just say it. I can't update the game again yet, there's some new things i want to add.
If anything messes up, just say it. I can't update the game again yet, there's some new things i want to add.
Re: Factotum (10/05/18) Chex & Ctrl+Z
I have 2 questionsGAA1992 wrote:Please load this after Factotum, guys. This fixes the spawners that were forgot for another IWADS, like giving H. Grenades on Hexen.
If anything messes up, just say it. I can't update the game again yet, there's some new things i want to add.
1. Is this bug still present in other games or only in Hexen because nowhere when playing Doom did I notice this?
2. Can you tell me what you plan to add new things because I'm very curious
- Captain J
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Re: Factotum (10/05/18) Chex & Ctrl+Z
Oh, and one more thing. I don't think both armor replacements doesn't work or not even trying to project myself from danger coming from the enemies. I still can take hefty damage from the Revenant's missile and it gets harder when in group. Can you make them at least more protective?
- potetobloke
- Posts: 246
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Re: Factotum (10/05/18) Chex & Ctrl+Z
I just noticed this bug now, when you have 2 radsuits and then go to a different level, you will lose the extra radsuit.
Here is the fixed code.
Here is the fixed code.
Code: Select all
ACTOR RadSphere2 : CustomInventory replaces Radsuit
{
+INVENTORY.INVBAR
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon M_RAD1
Inventory.UseSound "items/general/pkp4"
Inventory.PickupSound "items/general/pkp2"
Inventory.Amount 1
Inventory.MaxAmount 2
Inventory.InterHubAmount 2 //<--This is the missing part, I just added it.
Inventory.PickupMessage "[Anti-Radiation Suit]"
Tag "Anti-Radiation suit"
Scale 0.5
States
{
Re: Factotum (10/05/18) Chex & Ctrl+Z
Hello, I'm enjoying your mod as usual!
In some maps, I really need to use invincibility items as soon as possible because there are many enemies, or an cyberdemon in front of my face.
But using invincibility items from inventory costs time, so I feel it bit clunky.
So I want to use an invincibility item instantly when I get it, like Vanilla.
Can you implement an option that makes Doomguy to instantly use invincibility items?
In some maps, I really need to use invincibility items as soon as possible because there are many enemies, or an cyberdemon in front of my face.
But using invincibility items from inventory costs time, so I feel it bit clunky.
So I want to use an invincibility item instantly when I get it, like Vanilla.
Can you implement an option that makes Doomguy to instantly use invincibility items?