Factotum [16/10/19] Survival

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Dr_Cosmobyte
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Re: Factotum (09/05/18) it keeps updating

Post by Dr_Cosmobyte »

I resized the pickup and worked it with your hand guard.
facão novo-2.png
facão novo-2.png (17.6 KiB) Viewed 974 times
Does it looks good?
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potetobloke
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Re: Factotum (09/05/18) it keeps updating

Post by potetobloke »

It's even better! I like it!
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Captain J
 
 
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Re: Factotum (09/05/18) it keeps updating

Post by Captain J »

Looks way modern than the previous one and i like it!
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TheNightATK300
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Re: Factotum (09/05/18) it keeps updating

Post by TheNightATK300 »

Outside of M4A1 spawns and plasma cell pack spawns, where else do I get M4A1 rounds? Or is that all?
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Captain J
 
 
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Re: Factotum (09/05/18) it keeps updating

Post by Captain J »

Shotgun shell replacement also spawns M4A1 ammo as well, as far as my experience goes.
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Dr_Cosmobyte
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Re: Factotum (09/05/18) it keeps updating

Post by Dr_Cosmobyte »

5.56mm rounds no longer spawn on cell spots. They now spawn on a random chance instead of shotgun shells.

The M4A1 Rifle may be found in Super Shotgun and Chainsaw places.
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Dr_Cosmobyte
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by Dr_Cosmobyte »

RIGHT! Here you guys go! :)

This update brings Chex Quest compatibility, some new and old sounds from Fallout and Resident Evil 4, as well as some bug fixes! Please enjoy this one!
Spoiler:
sorry @potetobloke, but i haven't finished the machete sprite yet.
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potetobloke
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by potetobloke »

GAA1992 wrote: sorry @potetobloke, but i haven't finished the machete sprite yet.
It's alright, I'm just looking forward to playing this! :D
Also the whole M79 sharing the same ammo pool with the Hand Grenade was really bugging me, thanks for changing that!
AvzinElkein
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by AvzinElkein »

Was it intentional that the grenade bags don't give you hand grenades anymore? (Playing Hexen)
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Dr_Cosmobyte
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by Dr_Cosmobyte »

Shit. Sorry. Gonna fix that tomorrow.
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Dr_Cosmobyte
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by Dr_Cosmobyte »

Please load this after Factotum, guys. This fixes the spawners that were forgot for another IWADS, like giving H. Grenades on Hexen.
FT-IWADS.pk3
(4.55 KiB) Downloaded 48 times
If anything messes up, just say it. I can't update the game again yet, there's some new things i want to add.
erni945
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by erni945 »

GAA1992 wrote:Please load this after Factotum, guys. This fixes the spawners that were forgot for another IWADS, like giving H. Grenades on Hexen.
FT-IWADS.pk3
If anything messes up, just say it. I can't update the game again yet, there's some new things i want to add.
I have 2 questions
1. Is this bug still present in other games or only in Hexen because nowhere when playing Doom did I notice this?
2. Can you tell me what you plan to add new things because I'm very curious :)
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Captain J
 
 
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by Captain J »

Oh, and one more thing. I don't think both armor replacements doesn't work or not even trying to project myself from danger coming from the enemies. I still can take hefty damage from the Revenant's missile and it gets harder when in group. Can you make them at least more protective?
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potetobloke
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by potetobloke »

I just noticed this bug now, when you have 2 radsuits and then go to a different level, you will lose the extra radsuit.


Here is the fixed code.

Code: Select all

ACTOR RadSphere2 : CustomInventory replaces Radsuit
{
	+INVENTORY.INVBAR
	+INVENTORY.PICKUPFLASH
	+INVENTORY.FANCYPICKUPSOUND
	Inventory.Icon 			M_RAD1
	Inventory.UseSound 		"items/general/pkp4"
	Inventory.PickupSound 	"items/general/pkp2"
	Inventory.Amount 	1
	Inventory.MaxAmount 2
	Inventory.InterHubAmount 2 //<--This is the missing part, I just added it.
	Inventory.PickupMessage "[Anti-Radiation Suit]"
	Tag "Anti-Radiation suit"
	Scale 0.5
	States
	{
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namsan
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Re: Factotum (10/05/18) Chex & Ctrl+Z

Post by namsan »

Hello, I'm enjoying your mod as usual!

In some maps, I really need to use invincibility items as soon as possible because there are many enemies, or an cyberdemon in front of my face.
But using invincibility items from inventory costs time, so I feel it bit clunky.
So I want to use an invincibility item instantly when I get it, like Vanilla.
Can you implement an option that makes Doomguy to instantly use invincibility items?
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