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Re: La Tailor Girl v1.77 Sewie Cast Fist

PostPosted: Tue Feb 23, 2021 5:45 am
by Hege Cactus
Apteral10 wrote:Uuh, Hege... I am not sure but... I GUESS the zoom function for the scissor half blade is broken... I am not sure but it isn't working at all for me... I might have to do further testing but... On my current run of maps of chaosOK map pack... For some reason it is not working at all.


oh yeah, I forgot to fix that when I fixed the gzdoom version thing with the other button press functions, oops!
I might infact do some rework for the blade all together tho

Also, Can i play LaTailorGirl with LZdoom latest version?

I'm having the same problem, it doesn't work anymore in LZDoom


aah, yeah sorry about that! I wasnt aware of this issue till bit late, there is a way to manually fix this tho
1. Open the LTG file in slade3 or rename it temporarily to .zip and open it up that way
2. go to the player/sewweps.zsc, you can open it with any text editor if you are not using slade
3. remove the function that is giving you an error, if its inside brackets with other functions, remove it entirely with the ; behind it, if its not in brackets, remove it but leave the ;
4. in the main area, open the MENUDEF with slade or text editor and in the listmenu "playerclassmenu", add // infront of the size "clean"
5. you're done. save the files with the changes.

This will have slight visual effects but mostly only on Sewie if you have the flamebikini upgrade on

For the next version Ill add a lzdoom friendly version if lzdoom still hasnt caught up by then

Re: La Tailor Girl v1.77 Sewie Cast Fist

PostPosted: Thu Feb 25, 2021 10:03 am
by Doctrine Gamer
What version of LZDoom does the mod work on?

Or the 1.77 update stopped working at all?

Re: La Tailor Girl v1.77 Sewie Cast Fist

PostPosted: Thu Feb 25, 2021 2:21 pm
by fakemai
No versions of LZDoom work now.
@Hege Cactus
It's probably not worth two versions of the mod, but I'd also lean towards keeping compatibility for now.

Re: La Tailor Girl v1.77 Sewie Cast Fist

PostPosted: Thu Feb 25, 2021 3:00 pm
by Doctrine Gamer
fakemai wrote:No versions of LZDoom work now.
@Hege Cactus
It's probably not worth two versions of the mod, but I'd also lean towards keeping compatibility for now.


I understood.

That's because I think I've used a previous version of Tailor Girl on LZDoom.

Or

You have used a previous version of LZDoom on Tailor Girl.

I don't really remember but ... we have to wait for an update.

Thanks. :thumb:

Re: La Tailor Girl v1.77 Sewie Cast Fist

PostPosted: Sun Mar 07, 2021 7:11 am
by q3cpma
Maybe it has already been proposed, but it'd be cool to have a 3rd upgrade for the nurse outfit when you reach 999 life.

Re: La Tailor Girl v1.77 Sewie Cast Fist

PostPosted: Fri May 14, 2021 9:38 am
by Hege Cactus
Maybe it has already been proposed, but it'd be cool to have a 3rd upgrade for the nurse outfit when you reach 999 life.

It's already pretty OP as it is not gonna make it even more so lol

and yeah, sorry about the lzdoom issue, dunno if it has catched up yet but the steps on the post before should still apply for manually making it work if not

Small update, 1.775:
Download

Tailorgirl changes;
- Rare Armors now have a particle effect to signal that they are special
- Scissor Blade has been changed to be bit more easier to use
- Fixed mouse button related issues like the high noon
- Fixed a bug where an empty intermission screen appeared on the rotation
- upgradeable outfits now let you know about their upgrade ability
- Crimsonkini no longer leaks to HP but has lower resistances.
- Sewies Upgraded EXkini Melee is now extra powerful

La Tailor Girl v1.775

PostPosted: Sun May 30, 2021 2:56 am
by Xangelxal
I've gotta say, with the new intermission screens, it really stands out how much your art improved throught the years!
Really nice stuff.

Re: La Tailor Girl v1.775 tweak it

PostPosted: Thu Jul 22, 2021 10:51 pm
by Darkbeetlebot
Is there a way to disable the bright flashing effect that plays whenever firing any gun? It's normally bearable, but with rapid-fire guns like the pulse rifle (and especially in dark rooms), it's practically seizure-inducing. The option in the menu to turn off flashes doesn't do anything to stop it.

Edit: I removed them by reducing all of the A_light functions to 0 in SLADE.