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Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Sun Jul 07, 2019 4:15 pm
by Nems
ayy I'll give this a run first chance I get. <3

Any levels or other mods specifically you'd like me to test this with or is anything good to go?

Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Sun Jul 07, 2019 4:19 pm
by Darkboy
In regards to the advanced chasecam that's included in the mod. what would you recommend in terms of settings?

Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Sun Jul 07, 2019 5:30 pm
by skdursh
I just tried this mod for the first time today as I'd be avoiding it for a while as I wasn't personally too sure about all the fan-service stuff, but holy shit I must say the variation and gunplay in this mod is just phenomenal. I never thought I'd enjoy this as much as I am and I encourage anyone else who might be on the fence to give it a try as well. This has quickly climbed near the top of the list of my favorite weapons mods.

Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Mon Jul 08, 2019 8:53 am
by Hege Cactus
Nems wrote:ayy I'll give this a run first chance I get. <3

Any levels or other mods specifically you'd like me to test this with or is anything good to go?


Up to you, but I can recommend that city style levels fit well.

In regards to the advanced chasecam that's included in the mod. what would you recommend in terms of settings?


That\s up to preference, I personally like to make them a bit distant, tho Ive heard making the camera over the shoulder styled works pretty nice too

I just tried this mod for the first time today as I'd be avoiding it for a while as I wasn't personally too sure about all the fan-service stuff, but holy shit I must say the variation and gunplay in this mod is just phenomenal. I never thought I'd enjoy this as much as I am and I encourage anyone else who might be on the fence to give it a try as well. This has quickly climbed near the top of the list of my favorite weapons mods.


Glad to know you like it

Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Tue Jul 09, 2019 11:17 pm
by Nems
So I've been playing this with Kriegsland monsters and Fragport as Nari and so far I'm having an absolute blast! I did notice something regarding the radsuit pickups though. Was it intentional to shorten their duration compared to vanilla Doom radsuit pickups? While this hasn't been a problem yet (especially since traversing hurt floors in LTG eats through armor first) I did find it odd and I didn't know if this was intentional or a bug.

Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Thu Jul 11, 2019 1:43 pm
by Hege Cactus
Nems wrote:So I've been playing this with Kriegsland monsters and Fragport as Nari and so far I'm having an absolute blast! I did notice something regarding the radsuit pickups though. Was it intentional to shorten their duration compared to vanilla Doom radsuit pickups? While this hasn't been a problem yet (especially since traversing hurt floors in LTG eats through armor first) I did find it odd and I didn't know if this was intentional or a bug.


Yeah it is, mostly cause you also get a 30 second useable whenever one when you pick them up as Sewie or Nari

Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Thu Jul 11, 2019 1:47 pm
by Nems
Hege Cactus wrote:
Nems wrote:So I've been playing this with Kriegsland monsters and Fragport as Nari and so far I'm having an absolute blast! I did notice something regarding the radsuit pickups though. Was it intentional to shorten their duration compared to vanilla Doom radsuit pickups? While this hasn't been a problem yet (especially since traversing hurt floors in LTG eats through armor first) I did find it odd and I didn't know if this was intentional or a bug.


Yeah it is, mostly cause you also get a 30 second useable whenever one when you pick them up as Sewie or Nari


Gotcha. I noticed that they were also carryable inventory items after I posted that and I forgot to edit my post to indicate that I made that discovery. Oops. :p

Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Wed Aug 28, 2019 2:06 am
by NTSM
What bothers me a little about this mod, is the fact that I almost never reach the 100% items.
If I put on new clothes all the time, and have to throw away the last one, that's annoying.
But otherwise I find the mod just wonderful and funny. ^^
In itself a brilliant idea. :D

Re: La Tailor Girl v1.70H + Public Beta[#2]

PostPosted: Tue Dec 10, 2019 2:16 am
by Hege Cactus
Time for another Beta

Skykini Beta
Download

In this beta, Nari is more refined further, Sewie has gotten some tweaks and so has Daina, in general there are lot of balance changes

Big changes;
-New outfit; Skybikini
Skybikini currently is mostly ready on Daina, mostly ready on Sewie and on Nari; its melee + bow are ready but other weapons still lacking
This outfits gimmick is its low gravity and control of it, on all characters, you can tweak the gravity strength with reload on melee
Also jumping and using meelee with all character has their own smash down move if you have enough height from the ground

-Super Shocker Alt change;
In general, the alt fire of super shocker is halved but it is now 100% sure stun if its not already enchanted. If an outfit did not have special reload before, it will now have a shocker specific reload that will cause the shocker to deal double damage for short while, this can be combined with all other alt fires that are enchanted for interesting effects.

-Nari has her own Shiver's power armor mode now
Its a fun one

-Clothing patterns are now more common

Changes so far in more detail;
Spoiler:

Re: La Tailor Girl v1.70H + Public Beta[#3]

PostPosted: Tue Dec 10, 2019 11:30 am
by MPN
Good to hear that this continues. :D