Any levels or other mods specifically you'd like me to test this with or is anything good to go?
Re: La Tailor Girl v1.70H + Public Beta[#2]
Posted: Sun Jul 07, 2019 4:19 pm
by Darkboy
In regards to the advanced chasecam that's included in the mod. what would you recommend in terms of settings?
Re: La Tailor Girl v1.70H + Public Beta[#2]
Posted: Sun Jul 07, 2019 5:30 pm
by skdursh
I just tried this mod for the first time today as I'd be avoiding it for a while as I wasn't personally too sure about all the fan-service stuff, but holy shit I must say the variation and gunplay in this mod is just phenomenal. I never thought I'd enjoy this as much as I am and I encourage anyone else who might be on the fence to give it a try as well. This has quickly climbed near the top of the list of my favorite weapons mods.
Re: La Tailor Girl v1.70H + Public Beta[#2]
Posted: Mon Jul 08, 2019 8:53 am
by Hege Cactus
Nems wrote:ayy I'll give this a run first chance I get. <3
Any levels or other mods specifically you'd like me to test this with or is anything good to go?
Up to you, but I can recommend that city style levels fit well.
In regards to the advanced chasecam that's included in the mod. what would you recommend in terms of settings?
That\s up to preference, I personally like to make them a bit distant, tho Ive heard making the camera over the shoulder styled works pretty nice too
I just tried this mod for the first time today as I'd be avoiding it for a while as I wasn't personally too sure about all the fan-service stuff, but holy shit I must say the variation and gunplay in this mod is just phenomenal. I never thought I'd enjoy this as much as I am and I encourage anyone else who might be on the fence to give it a try as well. This has quickly climbed near the top of the list of my favorite weapons mods.
Glad to know you like it
Re: La Tailor Girl v1.70H + Public Beta[#2]
Posted: Tue Jul 09, 2019 11:17 pm
by Nems
So I've been playing this with Kriegsland monsters and Fragport as Nari and so far I'm having an absolute blast! I did notice something regarding the radsuit pickups though. Was it intentional to shorten their duration compared to vanilla Doom radsuit pickups? While this hasn't been a problem yet (especially since traversing hurt floors in LTG eats through armor first) I did find it odd and I didn't know if this was intentional or a bug.
Re: La Tailor Girl v1.70H + Public Beta[#2]
Posted: Thu Jul 11, 2019 1:43 pm
by Hege Cactus
Nems wrote:So I've been playing this with Kriegsland monsters and Fragport as Nari and so far I'm having an absolute blast! I did notice something regarding the radsuit pickups though. Was it intentional to shorten their duration compared to vanilla Doom radsuit pickups? While this hasn't been a problem yet (especially since traversing hurt floors in LTG eats through armor first) I did find it odd and I didn't know if this was intentional or a bug.
Yeah it is, mostly cause you also get a 30 second useable whenever one when you pick them up as Sewie or Nari
Re: La Tailor Girl v1.70H + Public Beta[#2]
Posted: Thu Jul 11, 2019 1:47 pm
by Nems
Hege Cactus wrote:
Nems wrote:So I've been playing this with Kriegsland monsters and Fragport as Nari and so far I'm having an absolute blast! I did notice something regarding the radsuit pickups though. Was it intentional to shorten their duration compared to vanilla Doom radsuit pickups? While this hasn't been a problem yet (especially since traversing hurt floors in LTG eats through armor first) I did find it odd and I didn't know if this was intentional or a bug.
Yeah it is, mostly cause you also get a 30 second useable whenever one when you pick them up as Sewie or Nari
Gotcha. I noticed that they were also carryable inventory items after I posted that and I forgot to edit my post to indicate that I made that discovery. Oops.
Re: La Tailor Girl v1.70H + Public Beta[#2]
Posted: Wed Aug 28, 2019 2:06 am
by NTSM
What bothers me a little about this mod, is the fact that I almost never reach the 100% items.
If I put on new clothes all the time, and have to throw away the last one, that's annoying.
But otherwise I find the mod just wonderful and funny. ^^
In itself a brilliant idea.
In this beta, Nari is more refined further, Sewie has gotten some tweaks and so has Daina, in general there are lot of balance changes
Big changes;
-New outfit; Skybikini
Skybikini currently is mostly ready on Daina, mostly ready on Sewie and on Nari; its melee + bow are ready but other weapons still lacking
This outfits gimmick is its low gravity and control of it, on all characters, you can tweak the gravity strength with reload on melee
Also jumping and using meelee with all character has their own smash down move if you have enough height from the ground
-Super Shocker Alt change;
In general, the alt fire of super shocker is halved but it is now 100% sure stun if its not already enchanted. If an outfit did not have special reload before, it will now have a shocker specific reload that will cause the shocker to deal double damage for short while, this can be combined with all other alt fires that are enchanted for interesting effects.
-Nari has her own Shiver's power armor mode now
Its a fun one
-Clothing patterns are now more common
Changes so far in more detail;
Spoiler:
Tailorgirl changes;
-Nerfed the revolver alt fire a little on the cowgirl outfit, ammo cost up to 20
- Nerfed the fiber fire mode on the rifle
-changed the alt fire of firebikini on the rifle
- Added some on water power up fire modes for Daina and Sewie aswell ;
K800Rod main fire, rifle alt and super shocker mainfire
- nerfed the icegun alt on upgraded ninja a bit
- Fixed the wine stuff again
- tweaked the wedding dress charm effects to not stack on enemies
- Crimsonkini effects tweaked a bit; Shotgun powered up, ice gun alt added
- Buffed Sewie wedding dress rifle main fire
-Sewie's barrel stuff is now in
-Added some sewie barrel functions of extraness
-Daina's barrel upgrade now makes her immune to radius damage
- Nerfed the purple bikini hitscan a little
- crimsonkini melee reload is now 50% longer lasting for daina
- Buffed the doom marine bfg main fire
General buff:
- Buffed wedding dress alt fire on BFG
Nari Weapon chanrges/rebalance:
- New alt fire for the labcoat rusty nade
- nerfed the hong meiling shocker alt a little
- fixed nari's ground slam explosion damages not actually working
Weapon rebalance daina + sewie;
- upgraded schoolgirl outfits alt fire changed on sewie and daina to be hold to tighten cone, the railguns for max hold are more powerful
- tweaked shocker alt fire; less damage, stun assured
- Ex bikini shocker main fire slightly nerfed
- New shocker reload ability for all clothes
- slight purplekini nerfing
- Tweaked upgraded mmo armor shocker alt
- buffed slingkini a bit
- Miko's outfit now has scrapper gun enchants
- nari and sewie cowgirl bfg alt fire now also fires some projectiles
- buffed exit sign rifle alt
- crosskini shocker alt cone tightened
Re: La Tailor Girl v1.70H + Public Beta[#3]
Posted: Tue Dec 10, 2019 11:30 am
by MPN
Good to hear that this continues.
Re: La Tailor Girl v1.70+beta
Posted: Fri May 22, 2020 9:32 am
by Hege Cactus
Okay, so from this point onwards, I am just gonna release these releases as I go even if they are in "beta" stage, which means there will be WIP elements,
It's been a big pain with the changes between the beta and the normal releases with it not working and the beta being the version that works, so I figured to just put it all in one and release these beta versions from now as main releases until I get all the stuff done.
So from now on, expect more updates even if they are not the most polished ones.
- Headbutt from shivers and sheep can now cause stunning version: (Daina)
- Updated the corn rocket from cyber armor to pop properly
- Fixed firekini rifle alt leaning right all the time
- changed nari's double firekini synergy
- MMO armor can now be fixed (the hard way) but the upgrade cannot
- Gave mmo armor few more new toys
- Remade the barrel toss on hazmat suit
The hud has also been tweaked to be bit more prettier. Remember that you can change the position of the ammo counter in the hud from the options
Currently as I go, I aim to polish older outfits as I go with the sprite remake for Daina, there is lot of wonky and outright terrible functions and graphics works in there that really show their outdatenessness .
Character refining and re allocating their abilities is also on the works, as it is the descriptions for em aren't the most accurate
For now, enjoy the release and the oncoming ones.
Now for the whole big change log FROM 1.7H to 1.75B;
Spoiler:
-Nerfed the revolver alt fire a little on the cowgirl outfit, ammo cost up to 20
- Nerfed the fiber fire mode on the rifle
-changed the alt fire of firebikini on the rifle
- Added some on water power up fire modes for Daina and Sewie aswell ;
K800Rod main fire, rifle alt and super shocker mainfire
- nerfed the icegun alt on upgraded ninja a bit
- Fixed the wine stuff again
- tweaked the wedding dress charm effects to not stack on enemies
- Crimsonkini effects tweaked a bit; Shotgun powered up, ice gun alt added
- Buffed Sewie wedding dress rifle main fire
-Sewie's barrel stuff is now in
-Added some sewie barrel functions of extraness
-Daina's barrel upgrade now makes her immune to radius damage
- Nerfed the purple bikini hitscan a little
- crimsonkini melee reload is now 50% longer lasting for daina
- Buffed the doom marine bfg main fire
General buff:
- Buffed wedding dress alt fire on BFG
Nari Weapon chanrges/rebalance:
- New alt fire for the labcoat rusty nade
- nerfed the hong meiling shocker alt a little
- fixed nari's ground slam explosion damages not actually working
Weapon rebalance daina + sewie;
- upgraded schoolgirl outfits alt fire changed on sewie and daina to be hold to tighten cone, the railguns for max hold are more powerful
- tweaked shocker alt fire; less damage, stun assured
- Ex bikini shocker main fire slightly nerfed
- New shocker reload ability for all clothes
- slight purplekini nerfing
- Tweaked upgraded mmo armor shocker alt
- buffed slingkini a bit
- Miko's outfit now has scrapper gun enchants
- nari and sewie cowgirl alt fire now also fires some projectiles
- buffed exit sign rifle alt
- crosskini shocker alt cone tightened
- Headbutt from shivers and sheep can now cause stunning version (Daina)
- Updated the corn rocket from cyber armor to pop properly
- Fixed firekini rifle alt leaning right all the time
- changed nari's double firekini synergy
- MMO armor can now be fixed (the hard way) but the upgrade cannot
- Gave mmo armor few more new toys
- Remade the barrel toss on hazmat suit
Proc chance outfit; CrossBikini -exkini alternative
Re: La Tailor Girl v1.75B
Posted: Fri May 22, 2020 1:46 pm
by skdursh
Awesome, really glad to see an update. This is probably my favorite gameplay mod that doesn't really fit the canon aesthetic of Doom.
Re: La Tailor Girl v1.75B
Posted: Fri May 29, 2020 11:43 pm
by AvzinElkein
Dunno if bug, but it's impossible to get 100% items in La Tailor Girl.
Re: La Tailor Girl v1.75B
Posted: Mon Jun 29, 2020 12:44 pm
by Someonewhoplaysdoom
AvzinElkein wrote:Dunno if bug, but it's impossible to get 100% items in La Tailor Girl.
Hi' for the time I played this mod, somethimes that happens because its incredibly difficult to take all the items that could spam on a map. Take on consideration that the oufits counts as individual items, as well as some consumables that you can encounter like the Scraps Orb, the Tailor box and the Wine, among others.
If you want to get 100% items while playing La Tailor Girl, you will need to find and put each oufit on the levels, as well to get all the consumables, and some of them have a small limit to carry (you can only have two Scrap orbs, and only one Wine bottle for example). Its posible, but its really difficult and unnecesary.
Re: La Tailor Girl v1.75B
Posted: Sun Jul 05, 2020 4:35 pm
by zm5
Loving this mod, though I do also wish there was a fitting monster randomizer to go along with it - CH stuff keeps destroying me (abyss monsters in particular).
Has to be asked - what's the full artwork for the new console background?