By curiosity i went into the Read This option and saw there are changes. I gotta say, the art done there is so cute lol.
And they also showcase about the gameplay both for Diana and Sewie for new players.
Based on my experience, i think you tried to give yourself different clothing via the console commands? I tried that once and ended up creating similar results, unless you discovered something new.
Also, i first thought that thing to the right was a burned baguette lol.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Fri Sep 28, 2018 6:47 am
by fakemai
Been waiting a while to see those two upgrades, I'll be jumping on this shortly!
Hege Cactus wrote:Actually no, Sewie had it first, its one of those shared primary fires
Eh? The office lady has existed waaay before Sewie, and with Daina the K800 primary shoots out deadly wads of paper or something like that. Sewie OL has cowgirl's K800 primary which seemed odd.
ValadaEW wrote:H..H-Doom detection?! Do I even want to ask?
Sadly it ain't as spectacular as abort_m + Brutal Doom, but it's pretty cute. Attached mod simulates H-Doom's presence if you want to see what happens.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Fri Sep 28, 2018 11:43 am
by Sasha_The_Lynx
fakemai wrote:Been waiting a while to see those two upgrades, I'll be jumping on this shortly!
Hege Cactus wrote:Actually no, Sewie had it first, its one of those shared primary fires
Eh? The office lady has existed waaay before Sewie, and with Daina the K800 primary shoots out deadly wads of paper or something like that. Sewie OL has cowgirl's K800 primary which seemed odd.
ValadaEW wrote:H..H-Doom detection?! Do I even want to ask?
Sadly it ain't as spectacular as abort_m + Brutal Doom, but it's pretty cute. Attached mod simulates H-Doom's presence if you want to see what happens.
Since you mentioned the word cute, it made me curious and gave that, i guess you can call a simluation mod or a key to start a specific script, a try and what do you know? Starting a mission and you get greeted by sewie being all *Nah ah you didnt'' kind of vibe to it hehe.
Its honestly really clever and adorable. But from a technical standpoint, im curious on how that works, like if the mod looks for a certain line of code or file maybe.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Fri Sep 28, 2018 3:36 pm
by Ethril
It just looks for the presence of a certain actor native to hdoom, and runs a script if it's found. I believe the brutal detection stuff works in a similar fashion.
The only thing that "c-doom.pk3" does is add a dummy actor with the name of the one being looked for.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Sun Sep 30, 2018 3:12 am
by Apteral10
So far only pattern I found from new thing that appears randomly on the floor looking like paper waste is the Fire bikini. It must be quite rare to get the outfit the person who posted the picture to get. I still need to explore the upgraded office outfit and wedding dress when I find time to play this mod. Have been in to Anno 1404 for a while now and playing it while going around in the internet. What comes on any bugs. I haven't seen or discovered any so far.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Tue Oct 02, 2018 10:47 am
by Glam Stachee
Is there any fitting monster mod to go along with this mod? I mean the default DooM monsters just don't fit in with the theme well.
Some comments time. I'll try Sewie for a bit later on.
Spoiler:
>Widow
The base outfit was a favourite. This wasn't the upgrade I hoped for but I like it anyway. Cursed wedding rings don't cost anything right now, I nominate life fiber consumption for how powerful they are, and that you can claim multiple enemies at once. Neat touch on the damaged HUD sprite.
>CEO
Solid upgrade in terms of power, but I prefer the standard thematically.
>Exit sign
Silly. The heavy knockback on many of the attacks is often annoying though.
>Magazines
Thankfully they aren't holding anything exclusive (that I noticed from snooping) but I didn't see a single pile in the entirety of Doom 2, and only found 3 useless ones across an entire Ultimate Doom playthrough. Relying on decorative objects (and especially one type) as a spawn point will be highly variable depending on the map. Powerups are much safer since the gameplay depends on them. The actual blueprints need different graphics also so you can tell them apart, it can be as simple as say black-white for maid, orange-black for firekini, and such if you like.
>Other
Had another opportunity to play Meiling and she wiped through the last part of Ultimate Doom. The BFG's secondary shotgun and chaingun modes invalidate the rest of her weapons (ideally all BFG stuff should be situational or just something to get you out of a pinch), and the primary is too cheap. 225 also seems too repairable, especially with the life fiber buff reducing her damage taken. Also got around to trying Shihong again and warmed more to it. Reload cool gun is devastating up close though, and it has the same problem as Cowgirl in that it cannot possibly compete with the original mod.
It's a good mod, but I doubt reskinned and deadlier Doom monsters is his want. Sadly there's a dearth of monster mods to pair with weapon/gameplay ones.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Wed Oct 03, 2018 6:59 am
by Glam Stachee
fakemai wrote:Some comments time. I'll try Sewie for a bit later on.
Spoiler:
>Widow
The base outfit was a favourite. This wasn't the upgrade I hoped for but I like it anyway. Cursed wedding rings don't cost anything right now, I nominate life fiber consumption for how powerful they are, and that you can claim multiple enemies at once. Neat touch on the damaged HUD sprite.
>CEO
Solid upgrade in terms of power, but I prefer the standard thematically.
>Exit sign
Silly. The heavy knockback on many of the attacks is often annoying though.
>Magazines
Thankfully they aren't holding anything exclusive (that I noticed from snooping) but I didn't see a single pile in the entirety of Doom 2, and only found 3 useless ones across an entire Ultimate Doom playthrough. Relying on decorative objects (and especially one type) as a spawn point will be highly variable depending on the map. Powerups are much safer since the gameplay depends on them. The actual blueprints need different graphics also so you can tell them apart, it can be as simple as say black-white for maid, orange-black for firekini, and such if you like.
>Other
Had another opportunity to play Meiling and she wiped through the last part of Ultimate Doom. The BFG's secondary shotgun and chaingun modes invalidate the rest of her weapons (ideally all BFG stuff should be situational or just something to get you out of a pinch), and the primary is too cheap. 225 also seems too repairable, especially with the life fiber buff reducing her damage taken. Also got around to trying Shihong again and warmed more to it. Reload cool gun is devastating up close though, and it has the same problem as Cowgirl in that it cannot possibly compete with the original mod.
It's a good mod, but I doubt reskinned and deadlier Doom monsters is his want. Sadly there's a dearth of monster mods to pair with weapon/gameplay ones.
I mean I don't mind more difficulty, this mod is really a bit too easy even on the highest difficulty.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Wed Oct 03, 2018 7:36 am
by Sasha_The_Lynx
Glam Stachee wrote:
fakemai wrote:Some comments time. I'll try Sewie for a bit later on.
Spoiler:
>Widow
The base outfit was a favourite. This wasn't the upgrade I hoped for but I like it anyway. Cursed wedding rings don't cost anything right now, I nominate life fiber consumption for how powerful they are, and that you can claim multiple enemies at once. Neat touch on the damaged HUD sprite.
>CEO
Solid upgrade in terms of power, but I prefer the standard thematically.
>Exit sign
Silly. The heavy knockback on many of the attacks is often annoying though.
>Magazines
Thankfully they aren't holding anything exclusive (that I noticed from snooping) but I didn't see a single pile in the entirety of Doom 2, and only found 3 useless ones across an entire Ultimate Doom playthrough. Relying on decorative objects (and especially one type) as a spawn point will be highly variable depending on the map. Powerups are much safer since the gameplay depends on them. The actual blueprints need different graphics also so you can tell them apart, it can be as simple as say black-white for maid, orange-black for firekini, and such if you like.
>Other
Had another opportunity to play Meiling and she wiped through the last part of Ultimate Doom. The BFG's secondary shotgun and chaingun modes invalidate the rest of her weapons (ideally all BFG stuff should be situational or just something to get you out of a pinch), and the primary is too cheap. 225 also seems too repairable, especially with the life fiber buff reducing her damage taken. Also got around to trying Shihong again and warmed more to it. Reload cool gun is devastating up close though, and it has the same problem as Cowgirl in that it cannot possibly compete with the original mod.
It's a good mod, but I doubt reskinned and deadlier Doom monsters is his want. Sadly there's a dearth of monster mods to pair with weapon/gameplay ones.
I mean I don't mind more difficulty, this mod is really a bit too easy even on the highest difficulty.
You can try the Kriegsland Enemies only mod. Last time i tried it it worked nicely and it gives a fair challange (Altough they still drop their respective health drop that goes past Diana and Sewie's original health. But that gained health does not regen unless its below 33).
Re: La Tailor Girl v1.68.99 [informative]
Posted: Fri Oct 05, 2018 5:24 am
by Glam Stachee
Sasha_The_Lynx wrote:
You can try the Kriegsland Enemies only mod. Last time i tried it it worked nicely and it gives a fair challange (Altough they still drop their respective health drop that goes past Diana and Sewie's original health. But that gained health does not regen unless its below 33).
It's actually the first mod I tried, but doesn't really fit in all that well still.
Well maybe I'll just learn sprite work and edit the default enemies myself, who knows.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Fri Oct 05, 2018 11:47 am
by Sasha_The_Lynx
Glam Stachee wrote:
Sasha_The_Lynx wrote:
You can try the Kriegsland Enemies only mod. Last time i tried it it worked nicely and it gives a fair challange (Altough they still drop their respective health drop that goes past Diana and Sewie's original health. But that gained health does not regen unless its below 33).
It's actually the first mod I tried, but doesn't really fit in all that well still.
Well maybe I'll just learn sprite work and edit the default enemies myself, who knows.
Its waht i love about modding, to make it as unfitting as possible in alot of instances. The Kriegsland Enemies clearly was meant for the Kriegsland's weapons and actors, altough i can totaly appricaite the time these authors put into these mods to make them seperate. La Tailor Girl does work with Unloved, i think anyways since i last tested it.
There are some other similar mods but you need to make some edits to teh mod if the said mod comes with a custom actor that chagnes the main one.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Wed Oct 17, 2018 6:47 am
by Tesculpture
I've noticed that, with the advanced chasecam, the "Reorient on fire" and "Autoaim at nearest enemy" options do not work properly with the K800 Plasma Rod. Pulling the trigger with the plasma rod will result in your first shot going wherever you character was facing at the time, and only after that will reorientation towards your point of aim/the nearest foe take place. The Coolgun's altfire and the Shocker's primary fire have the same problem, but due to their rapid fire nature, it's less of an issue. All the other guns correctly fire only after reorientation has occurred.
Re: La Tailor Girl v1.68.99 [informative]
Posted: Sat Oct 20, 2018 6:02 am
by fakemai
A few more remarks.
Spoiler:
Found your exceedingly rare "Japanese monster anime" costume. Its high repairability is really nice but the rest is very variable in power for how uncommon it is. Most of the normal weapons and void orb are above average with an emphasis on lingering damage, which I like, and the BFG's tertiary is helpful support. The shocker's alt is middling though, and BFG's primary and secondary are plain weak.
Also allowing both MMO forms to overheal up to 999 is super unbalanced if you have the capability to do so. Which, it's uncommon I don't have it actually. 300 is fine. Also cracked up on finding out the upgrade can summon help.
Finally it's helpful being able to destroy Kamui if I want to keep my outfit, especially since life fibers are a lot rarer and it's a source. Beware that the explosions penetrate walls though.
Tesculpture wrote:I've noticed that, with the advanced chasecam, the "Reorient on fire" and "Autoaim at nearest enemy" options do not work properly with the K800 Plasma Rod.
I missed that the thing got overhauled to auto-lock, which is actually fun to use once in a while. You're definitely right that's a little sporadic, but the chasecam scripts were done by others. I believe Marisa Kirisame did the current one.