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Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Thu Jun 14, 2018 7:36 am
by fakemai
Rex R wrote:hi, registered to report a bug with v1.6; the end game key(F7) ends the game...by dumping me out to the desktop, tain't supposed to do that. other than that I am enjoying the mod.
Rex

Cannot reproduce this with either girl. What GZDoom are you running? Try the current stable version (3.4.0 at time of writing) if using a development build.

Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Thu Jun 14, 2018 11:21 am
by Rex R
at the moment I am running v 3.3.2 (was the newest I found last week). 3.4 must be fairly recent.
Rex
*edit* oh I see, 3.4 came out last week. well hopefully 3.4.2 will work :), thanks

Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Sat Jun 16, 2018 11:35 am
by SlavGod
i cant seem to get the game running. Yes i Have The Latest Gzdoom( the 3.4.0 version) also have tried the latest zdoom.
Gzdoom gives me this:

OS: Windows 8.1 (NT 6.3) Build 9600

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/User/Desktop/banana/gzdoom.pk3, 625 lumps
adding C:/Users/User/Desktop/banana/zd_extra.pk3, 132 lumps
adding ./Doom2.wad, 2919 lumps
adding C:/Users/User/Desktop/banana/rebuilt.rebuilt.LaTailorGirl_v1_60.pk3, 6408 lumps
I_Init: Setting up machine state.
CPU speed: 2167 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Family 6, Model 55, Stepping 8
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (Conexant SmartAudio HD)
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 3:
Include script lump zplayer/tgarmor.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 4:
Include script lump zplayer/player.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 5:
Include script lump zplayer/Armors.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 6:
Include script lump zplayer/ammo.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 7:
Include script lump zplayer/items.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 8:
Include script lump zplayer/PewPistol.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 9:
Include script lump zplayer/Shotty.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 10:
Include script lump zplayer/NormFists.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 11:
Include script lump zplayer/FrostGun.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 12:
Include script lump zplayer/chaingun.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 13:
Include script lump zplayer/rocketo.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 14:
Include script lump zplayer/plasmagun.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 15:
Include script lump zplayer/void.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 16:
Include script lump zplayer/kamui.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 17:
Include script lump zplayer/BIGGUN.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 19:
Include script lump zplayer/Sewie.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 20:
Include script lump zplayer/SewWeps.zsc not found

Execution could not continue.

17 errors while parsing

with zdoom

OS: Windows 8.1 (NT 6.3) Build 9600

M_LoadDefaults: Load system defaults.
Using program directory for storage
Gameinfo scan took 24 ms
W_Init: Init WADfiles.
adding C:/Users/User/Desktop/banana/zdoom.pk3, 584 lumps
adding ./doom2.wad, 2919 lumps
adding C:/Users/User/Desktop/banana/rebuilt.rebuilt.LaTailorGirl_v1_60.pk3, 6408 lumps
I_Init: Setting up machine state.
CPU Speed: 2167 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Family 6, Model 55, Stepping 8
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.36.23
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Unknown player class 'TailorPlayer'
Unknown player class 'SewiePlayer'

Execution could not continue.

No player classes defined

Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Sat Jun 16, 2018 2:02 pm
by Sasha_The_Lynx
SlavGod wrote:i cant seem to get the game running. Yes i Have The Latest Gzdoom( the 3.4.0 version) also have tried the latest zdoom.
Gzdoom gives me this:

OS: Windows 8.1 (NT 6.3) Build 9600

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/User/Desktop/banana/gzdoom.pk3, 625 lumps
adding C:/Users/User/Desktop/banana/zd_extra.pk3, 132 lumps
adding ./Doom2.wad, 2919 lumps
adding C:/Users/User/Desktop/banana/rebuilt.rebuilt.LaTailorGirl_v1_60.pk3, 6408 lumps
I_Init: Setting up machine state.
CPU speed: 2167 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Family 6, Model 55, Stepping 8
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (Conexant SmartAudio HD)
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 3:
Include script lump zplayer/tgarmor.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 4:
Include script lump zplayer/player.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 5:
Include script lump zplayer/Armors.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 6:
Include script lump zplayer/ammo.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 7:
Include script lump zplayer/items.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 8:
Include script lump zplayer/PewPistol.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 9:
Include script lump zplayer/Shotty.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 10:
Include script lump zplayer/NormFists.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 11:
Include script lump zplayer/FrostGun.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 12:
Include script lump zplayer/chaingun.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 13:
Include script lump zplayer/rocketo.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 14:
Include script lump zplayer/plasmagun.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 15:
Include script lump zplayer/void.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 16:
Include script lump zplayer/kamui.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 17:
Include script lump zplayer/BIGGUN.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 19:
Include script lump zplayer/Sewie.zsc not found
Script error, "rebuilt.rebuilt.LaTailorGirl_v1_60.pk3:zscript.txt" line 20:
Include script lump zplayer/SewWeps.zsc not found

Execution could not continue.

17 errors while parsing

with zdoom

OS: Windows 8.1 (NT 6.3) Build 9600

M_LoadDefaults: Load system defaults.
Using program directory for storage
Gameinfo scan took 24 ms
W_Init: Init WADfiles.
adding C:/Users/User/Desktop/banana/zdoom.pk3, 584 lumps
adding ./doom2.wad, 2919 lumps
adding C:/Users/User/Desktop/banana/rebuilt.rebuilt.LaTailorGirl_v1_60.pk3, 6408 lumps
I_Init: Setting up machine state.
CPU Speed: 2167 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Family 6, Model 55, Stepping 8
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.36.23
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Unknown player class 'TailorPlayer'
Unknown player class 'SewiePlayer'

Execution could not continue.

No player classes defined


What mods are you loading togheter with La Tailor Girl? You dont happen to have older versions isntalled with ZDL at the same time?
Also, have you tried reinstalling Doom and GzDoom completetly as well?

Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Sat Jun 16, 2018 2:13 pm
by Rachael
Actually that looks to me like download corruption. Try downloading the file, again, and see if the new download works better.

Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Wed Jun 20, 2018 12:07 am
by fakemai
Doom 2 playthrough comments! Spoilers heavy.

Spoiler:

Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Wed Jun 27, 2018 2:35 pm
by Tesculpture
The advanced chasecam options are great; with a few tweaks, it's possible to play LTG as a third person shooter!

There's only one thing missing; could you please add the option to enable the crosshair in the chasecam?

Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Fri Jun 29, 2018 11:29 am
by ShockwaveS08
I'm enjoying the mod so far, but I'd like to offer a little tidbit of advice, to optimize the filesize...

Try OGG-ifying as many sound files as possible. I did it myself, and shaved off 13.4MB off the .pk3 file as a result, while everything still works as-intended.

Re: La Tailor Girl v1.60 [Sewie cuts in]

PostPosted: Sat Jun 30, 2018 9:20 am
by Hege Cactus
The advanced chasecam options are great; with a few tweaks, it's possible to play LTG as a third person shooter!

There's only one thing missing; could you please add the option to enable the crosshair in the chasecam?


Would have to ask a friendly witch marisa about that as I only use the script

I'm enjoying the mod so far, but I'd like to offer a little tidbit of advice, to optimize the filesize...

Try OGG-ifying as many sound files as possible. I did it myself, and shaved off 13.4MB off the .pk3 file as a result, while everything still works as-intended.


Eh, could do, but I am not sure if I have the patience for such myself

Spoiler:


Spoiler:





It's summer update time!

Download
Edit: Hotfix'd ACS thing

What's new?

- 3 new outfits!
1 rare outfit and 2 uncommons

The two new uncommon outfits fill in some bikini slots for this here summer update
gotta have swimsuit choices after all

-Sewie now has more custom outfit sprites, mostly with bikini's

-Sewie can now kick items around if you look down and use melee, good for kicking away that outfit you dont want to pick up blocking a switch

Other changes;
Spoiler:

Re: La Tailor Girl v1.64 [Have a nice summer]

PostPosted: Sat Jun 30, 2018 9:27 am
by Captain J
O the delight. And that's the best pic i've ever seen. Lemme give this freshly updated mod a try!

Re: La Tailor Girl v1.64 [Have a nice summer]

PostPosted: Sat Jun 30, 2018 11:32 am
by AvzinElkein
Spoiler:

Re: La Tailor Girl v1.64 [Have a nice summer]

PostPosted: Sun Jul 01, 2018 4:00 am
by fakemai
Like before I'm giving this a couple of days to try it, but I sure wasn't expecting that to happen so quickly!
Hege Cactus wrote:Eh, could do, but I am not sure if I have the patience for such myself

He's probably done the sound conversion to say that. If not I'm happy to do it. It's pretty trivial.
Hege Cactus wrote:Ah, bit so so on this, could probably add a check that

It's basically LTG - Fireballs Take Skill so I'd recommend it.
Hege Cactus wrote:The animation would look off too high up

It's just the last frame that clips through the floor a bit. Hardly serious but if you aren't using death cam with this mod you're doing it wrong.

Re: La Tailor Girl v1.64 [Have a nice summer]

PostPosted: Sun Jul 01, 2018 2:49 pm
by Sasha_The_Lynx
I look away for like, a minute, and bam, new update. Time flies by faster than i thought but hey, thats awesome. Gonna download and try it out. Got myself a 4k monitor so this gonna be interesting (4k cutie thiccness).

Re: La Tailor Girl v1.64 [Have a nice summer]

PostPosted: Sun Jul 01, 2018 9:40 pm
by SamVision
After messing around with this for a while, I have to say that this concept can potentially carry a whole game. I suggest taking this further and making a whole TC.

Re: La Tailor Girl v1.64 [Have a nice summer]

PostPosted: Wed Jul 04, 2018 1:39 pm
by Apteral10
https://steamcommunity.com/sharedfiles/ ... 1431531551

Just something you might be able to draw some inspiration from to make upgrade for the Cow girl outfit obviously up to you though.