[Demo] Way Past Cool!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- xenoxols
- Posts: 2126
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[Demo] Way Past Cool!
Hey, here's a quick demo for this most excellent, totally radical, ultra cool mod I've been working on. Feedback is welcome.
Link: https://www.mediafire.com/file/axhutt7h ... nodoom.pk3
- LossForWords
- Posts: 672
- Joined: Fri Jan 13, 2017 9:08 pm
Re: [Demo] Way Past Cool!
if you added some of the stuff from/merged this mod with xxls-america, it would be pretty cool. both mods have the 80's aesthetic, it would fit right in.
Re: [Demo] Way Past Cool!
Absolutely love the animations on the weapons. Only problem I feel there is right now is the recoil could be tweaked a fair amount. Firing the smg feels more like a shift to your view with vibration instead of actual recoil, the pistol feels like your entire height jumps up instead of your view (which probably isn't what's actually happening but it does feel that way), and the shotgun is a tad bit too jarring.
Re: [Demo] Way Past Cool!
I would replace the shotty from Marathon with something else and also reduce the fire rate on the uzi
- insightguy
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- Joined: Tue Mar 22, 2011 11:54 pm
Re: [Demo] Way Past Cool!
And this finally gets released, congrats man! any chance of adding dual-wielding or is it out of scope?
- xenoxols
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Re: [Demo] Way Past Cool!
Maybe when I get more work done on it. It would probably work well as a limited powerup.insightguy wrote:And this finally gets released, congrats man! any chance of adding dual-wielding or is it out of scope?