=== What is this? ===
This is a continuation of the development of Quake 1 Stuff Ultra V2 by HorrorMovieGuy, who has so graciously given me permission to continue work on it. This mod was originally a port of Quake 1's gameplay to the Zandronum engine for the purposes of enjoying it in a more player-rich multiplayer community. It also took elements from both expansion packs Dissolution of Eternity and Scourge of Armagon to expand the repertoire of monsters and armaments.
=== But why? ===
Simply put, I loved it for the potential it holds, but felt that the apparent lack of quality-of-life features and balancing decisions to both weaponry and map design held it back greatly. It did not account for how fundamentally different map design is between Doom and Quake. Instantly killing yourself in co-op because someone parked their asses onto your face at the wrong time can get aggravating as well. Plus, there were a few extant bugs that i wanted to fix. So, what was originally meant to be a simple patch to change some damage values around quickly because a full-blown project with the goal of polishing the mod to a spit-shine and taking the creative liberties HorrorMovieGuy took to their eventual conclusions.
=== Features ===
As like the original mod, this mod will contain weapons from Quake and its 2 official expansion packs. There will be monsters from the base game, and more than a few from its expansion packs. Then there's the Quake styled powerups and items, as well as could be supported in ZDoom. Additionally, this version has a plethora of weapon and monster balance changes. The weapons from Dissolution of Eternity now has an alt-fire toggle between ammo types. The Thunderbolt and Mjolnir now fires railgun shots. The Thunderbolt Plasma fire mode is now a Plasma BFG shot that zaps nearby enemies as it travels. Both modes of the Thunderbolt and the Mjolnir has damage scaling dependent on number of Cells in backpack, which gets greatly amplified with the Rune of Elder. Enemies like the Scrag, Vore and Guardians now have a miniboss variant that acts a lot like the Hexen doppelgangers and fires more dangerous attacks. Finally, the Gremlins are more than just cannon fodder, being granted more health and more powerful attacks that mirror player weapons very closely if they manage to steal your guns. Aesthetically, this release has sound effects taken from the Quake Epsilon Build with some modifications for the DarkPlaces Engine, and new graphics for the Quake-style key cards and medieval keys that replaces the Doom key cards and skull keys respectively. Don't take my word for it, let this video and a few in-dev screenshots show you what this mod is like.
Spoiler:=== Download ===
Downloads are available from Mega and TSPG
MEGA | [Link]
TSPG | [Link]
=== Roadmap ===
Code: Select all
For Reloaded v1.3
- Fix sounds for Thunderbolt, Thunderbolt Alt, Laser Cannon and Lava Nailguns
- Thunderbolt sounds like a fart
- Thunderbolt Alt sounds too weak
- Lava Nailgun firing sounds needs a unique sound
- Do something with the Empathy Shield
- Fix Powerup sound scripting for fading powerups
- Scrap and redo planned HUD changes for fullscreen HUD, standard HUD is fine
- Add Runic HUD elements
- Create combo bonuses for the Axe and Shotguns
- Go more in depth with Rune mechanics
- Add GLDEFs to everything
- Create Hellspawn variant for the Spawn
For Reloaded v1.4
- Overhaul the Powerups
- Make more cheap n easy monster variants with some new surprises for attacks.
For the distant future
- Learn to model and create a machine gun to replace the Single Shotgun as the starter infinite ammo weapon.
- Think of a possible Alt Fire mode for the mine launcher.
- Port and insert Abyss of Pandemonium content.
Code: Select all
Mod Originally Created by
HorrorMovieGuy
"Quake Stuff Ultra - Reloaded" Code Rework and Tweaks by
Valerie "Lady Fuzztail" Valens aka Arche Kruz
Doom and Quake by
Id software
QDoom is
Inspiration
HECU soldier from
Half-Life by
Valve
Custom HUD by
AlphaEnt
Allied Monsters AI Heavly Based on
Hetdegon's "Marine Helper" Code
Small Plasma Pickup Model by
HorrorMovieGuy's Sister
Feedback and support from
HorrorMovieGuy's Online Friends, including
FSR clan
Other Close Friends
Imp MD2 Model from
Unknown (Possibly ZdoomGl or Doom3D)
Weapon Swap Sound from
Quake 3 Arena by iD Software
Sound Effects from
Mindgrid: Audio - Quake by Jeremiah Sypult
Small Mod Compilation by Xolve
Seven's Improved Sound Files edited by Xolve, Credits to
Jeremiah Sypult
Seven
Rogue Entertainment
Various unnamed Quake authors
Serious Sam Classic: The First Encounter and The Second Encounter by Croteam
Horn Sprite from
Quake: Scourge of Armagon by Hipnotic Software