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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Sat Apr 30, 2022 12:00 pm
by Void Warrior
A_D_M_E_R_A_L, I've been encountering one bug from your mod for a long time.

Every time I run WAD with EVP, DarkDoomZ always turns on. The fact is that I have it completely disabled in the settings, but the mod activates it anyway. Moreover, DarkDoomZ turns on when switching to another map. Am I the only one with such a problem? If so, how to solve it.

The bug has appeared since version 2.7a. Since 2.7c is also present.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Sat Apr 30, 2022 8:24 pm
by A_D_M_E_R_A_L
Void Warrior wrote:A_D_M_E_R_A_L, I've been encountering one bug from your mod for a long time.

Every time I run WAD with EVP, DarkDoomZ always turns on. The fact is that I have it completely disabled in the settings, but the mod activates it anyway. Moreover, DarkDoomZ turns on when switching to another map. Am I the only one with such a problem? If so, how to solve it.

The bug has appeared since version 2.7a. Since 2.7c is also present.
It should be off by default, idk how it doesn't save the settings on your end.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Mon May 23, 2022 5:41 pm
by Misery
Is there anything included in the new version of Enhanced Vanilla that could potentially greatly slow down a map, or one part of a map? For some reason, usin' Enhanced Vanilla on Map 2 of Sunlust slows the first few rooms to a crawl. The strange part is it is only one part of the map. Once out of that area, the game returns to normal. I don't know enough about ZScript to understand what could cause it.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Tue May 24, 2022 6:03 pm
by A_D_M_E_R_A_L
Misery wrote:Is there anything included in the new version of Enhanced Vanilla that could potentially greatly slow down a map, or one part of a map? For some reason, usin' Enhanced Vanilla on Map 2 of Sunlust slows the first few rooms to a crawl. The strange part is it is only one part of the map. Once out of that area, the game returns to normal. I don't know enough about ZScript to understand what could cause it.
Idk, seems to work fine for me. Could be the barrels that blow up at the very start.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Tue May 31, 2022 3:21 am
by A_D_M_E_R_A_L
2.7d (31/5/22)
Spoiler:
Main mod hotfix:
Forgot to update the string for Partial Invis' warning message, oops

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Wed Jun 01, 2022 8:06 pm
by StraightWhiteMan
This isn't beneficial or helpful feedback, but I just wanted to say, again, I f#cking love this mod. Thank you very much for continuing to update it.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Mon Jun 20, 2022 10:50 pm
by A_D_M_E_R_A_L
2.7e (21/6/22)
Spoiler:
EDIT:
Hotfixes for the main mod
Spoiler:

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Wed Jun 22, 2022 11:31 am
by Void Warrior
Higher Powers, with the new version, darkness no longer appears after moving to the next level. Thanks! :D

I'll evaluate the innovations and corrections somehow.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Thu Jun 23, 2022 8:03 am
by A_D_M_E_R_A_L
Void Warrior wrote:Higher Powers, with the new version, darkness no longer appears after moving to the next level. Thanks! :D

I'll evaluate the innovations and corrections somehow.
I guess the order of certain things in the code matters. Fixed, redownload the mod.
Spoiler:

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Wed Jul 20, 2022 8:27 pm
by A_D_M_E_R_A_L
2.7f (21/7/22)
Spoiler:

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Thu Jul 21, 2022 12:27 pm
by TheOrangeGuy
This looks really cool, looks like a edgy reskin of vanilla doom, would love to use it whit wads like hellbound

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Thu Jul 21, 2022 5:42 pm
by generic name guy
Very good mod! but it'd benefit from a way of making the weapons feel a bit faster though, they just feel really slow for some reason.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Thu Jul 21, 2022 8:27 pm
by A_D_M_E_R_A_L
TheOrangeGuy wrote:This looks really cool, looks like a edgy reskin of vanilla doom, would love to use it whit wads like hellbound
Hellbound is my all-time fav mapset and it fits perfectly with the mod, highly recommend.
generic name guy wrote:Very good mod! but it'd benefit from a way of making the weapons feel a bit faster though, they just feel really slow for some reason.
All weapons are 1:1 vanilla weapons except for the chainsaw and I don't plan on changing their behavior.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Thu Jul 21, 2022 8:34 pm
by generic name guy
A_D_M_E_R_A_L wrote: All weapons are 1:1 vanilla weapons except for the chainsaw and I don't plan on changing their behavior.
Huh, guess the smoother animation make them look slower? i have no idea why they feel like they're weaker/slower then

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Posted: Sat Jul 23, 2022 5:12 pm
by Misery
Does the EVP Mancubus shoot lower than his GZDoom counterpart?