Enhanced Vanilla Project (EVP) - My first Doom mod

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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby ClessxAlghazanth » Sun Sep 12, 2021 7:12 pm

I noticed that flashlight in EVP doesn't illuminate as a beam coming from helmet (or r/l shoulder , where it is placed) , instead illuminates a circle area around the player for me

Is it intended behaviour , or is something wrong ?

I'm asking this because other flashlight mods I used (standalone one and the one in BDBE) behaved differently :roll:

Best regards
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby A_D_M_E_R_A_L » Sun Sep 12, 2021 7:37 pm

ClessxAlghazanth wrote:I noticed that flashlight in EVP doesn't illuminate as a beam coming from helmet (or r/l shoulder , where it is placed) , instead illuminates a circle area around the player for me

Is it intended behaviour , or is something wrong ?

I'm asking this because other flashlight mods I used (standalone one and the one in BDBE) behaved differently :roll:

Best regards

What's your render mode? It works as intended only on "Hardware accelerated" render mode.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby LoreCannon » Sun Sep 12, 2021 7:40 pm

You can customize the beam in the flashlight options to do just what you're asking Clessx.


Also... turn off Trilinear filtering.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby ClessxAlghazanth » Sun Sep 12, 2021 8:43 pm

api=OpenGL ES
render mode=Hardware accelerated

These are my settings

LoreCannon wrote:You can customize the beam in the flashlight options to do just what you're asking Clessx.


Also... turn off Trilinear filtering.



I tried changing the settings in mod options - flashlight with no avail . I can change the beam color but still a big round circle around Doomguy

How can I turn triple buffer off ?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby kalensar » Sun Sep 12, 2021 9:35 pm

ClessxAlghazanth wrote:api=OpenGL ES
render mode=Hardware accelerated

These are my settings

LoreCannon wrote:You can customize the beam in the flashlight options to do just what you're asking Clessx.


Also... turn off Trilinear filtering.



I tried changing the settings in mod options - flashlight with no avail . I can change the beam color but still a big round circle around Doomguy

How can I turn triple buffer off ?


You go to Display Settings >> then Textures. The filtering is the very top option.

Personally I love trilinear, but I also don't use Dynamic lights unless the mod absolutely needs it like Flashlight mods, HONTE or D64ifier
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby ClessxAlghazanth » Sun Sep 12, 2021 9:46 pm

You go to Display Settings >> then Textures. The filtering is the very top option.

Personally I love trilinear, but I also don't use Dynamic lights unless the mod absolutely needs it like Flashlight mods, HONTE or D64ifier


Thanks

Tried turning it off , using bilinear filtering , switched almost every option on and off in textures menu , but no difference :cry:

Edit: To answer my own question , it was because spotlights were not working properly in the gles build. Hope it gets fixed in the next build :(
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