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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Tue Jun 22, 2021 9:34 pm
by A_D_M_E_R_A_L
The D wrote:Ok but, how?

Mod options -> Compatibility

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Wed Jul 07, 2021 1:05 am
by A_D_M_E_R_A_L
v2.5 (7/7/21)
Spoiler:


Monsters-only hotfix
Removed the unnecessary property from Arachnotron. Oops.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Wed Jul 07, 2021 9:11 pm
by StraightWhiteMan
Thanks for another update to one of my favorite mods. Nothing like some good QoL touchups. I almost prefer them over an increased content update. Is there any chance though that you can consider creating a patch to switch the weapon sprites back to the ones you used in the initial release? The sprites in the most recent versions of the mod are cool and look good, I just think the ones that you originally used looked cooler and fit with the mod's theme a lot better. Just figured I'd ask.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Thu Jul 08, 2021 2:21 am
by A_D_M_E_R_A_L
Probably not, the current weapon sprites satisfy me enough.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Thu Jul 08, 2021 8:23 pm
by StraightWhiteMan
Cool cool, sounds good. No big deal. Keep on rockin.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Fri Jul 09, 2021 12:29 am
by A_D_M_E_R_A_L
Main mod hotfix
Fixed the VM abort that's caused by picking up a timed powerup you already have

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Tue Aug 10, 2021 2:24 pm
by Rowsol
While playing through RAMP I've noticed that the stealth versions of the monsters aren't affected with this. It seems like an oversight. They are rarely used afterall.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Tue Aug 10, 2021 8:00 pm
by A_D_M_E_R_A_L
Rowsol wrote:While playing through RAMP I've noticed that the stealth versions of the monsters aren't affected with this. It seems like an oversight. They are rarely used afterall.

Yeah I didn't touched the stealth monsters cuz, like you said, next to no one uses them.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Wed Aug 25, 2021 7:51 pm
by A_D_M_E_R_A_L
v2.6 (26/8/21)
Spoiler:

Some of the changes also affect the Monsters-Only version

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Fri Sep 03, 2021 11:02 pm
by jetstrange
Pretty awesome mod indeed :D

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Sun Sep 05, 2021 11:48 am
by lexahelm
Hi there! Awesome mod indeed, but is there a separate version of ACES tonemap mod or its entarely build in evp? if there exist please show me.

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Thu Sep 09, 2021 6:42 am
by Void Warrior
I will say that I have seen this mod many times and have not touched it for a long time! Still, I downloaded EVP and I can't tear myself away from it anymore! If I were to briefly describe this project, it would be like this: "The best modern vanilla DOOM that I have ever seen!"

I'm even offended that I ignored him for so long! A_D_M_E_R_A_L, I give you the honor for such a job done. I will look forward to new versions! 38^)

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Fri Sep 10, 2021 6:08 am
by TheOldKingCole
I don't know if this would be possible with GZdoom but a cool feature for a future update would be HL2 style damage makers that tell you which direction you were attacked from when you get hit

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Fri Sep 10, 2021 6:13 am
by ClessxAlghazanth
TheOldKingCole wrote:I don't know if this would be possible with GZdoom but a cool feature for a future update would be HL2 style damage makers that tell you which direction you were attacked from when you get hit


I think Nash (creator of Nashgore , Tilt++ etc) was working on a similar project. Don't know if it was completed or relased though

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

PostPosted: Fri Sep 10, 2021 8:19 pm
by StraightWhiteMan
viewtopic.php?t=57576

I'm not sure if it's HL2 styled, but it works good and is awesome.