(v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

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Clifford21
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Clifford21 »

A_D_M_E_R_A_L wrote: What's so bad about getting 2 versions in 1 package?
No offense. It doubles the file size and so the download time. Most players usually stick with their choice of sourceport, they don't want another sourceport compatible version.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

TaporGaming wrote:new plasma ball projectile?
The current ones are fine for me
Gideon020
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Gideon020 »

Not like they can't just delete the one they don't want...
TaporGaming
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by TaporGaming »

We need new Arachnotron's face like CF's Manipulator Face
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

TaporGaming wrote:We need new Arachnotron's face like CF's Manipulator Face
Would be a pain to edit that.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v20.4 (11/09/18)
Mancubus offsets for projectiles (actually coming from his cannons, while still maintaining the original pattern)
Extra crosshairs (if that's your forte)
New Plasma Rifle sprites, from PB

v20.5 (16/09/18)
Summon ring where the IoS spawns appear
Edited the eyes on SM (Spider Mastermind) so they're consistant and more red
New pistol sounds for, well, pistol and Zombieman
New Chaingun sounds for Chaingunner
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NullWire
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by NullWire »

I think the Chaingun, Plasma rifle and the BFG-9000 sprites / design could be improved more.
A lot.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

NullWire wrote:I think the Chaingun, Plasma rifle and the BFG-9000 sprites / design could be improved more.
A lot.
I'm good with all of these sprites
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v20.5a hotfix (18/09/18)
Fixed the draw animation for Plasma Rifle
TaporGaming
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by TaporGaming »

I added your credits thing from this:
viewtopic.php?f=43&t=61139
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

TaporGaming wrote:I added your credits thing from this:
viewtopic.php?f=43&t=61139
<_<
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v20.6 (22/09/18)
Fixed the "need a key" messages (in Boom strings)
New fist sprites and the shaking fists when you're berserked (by Galdoc)
Changed the plasma balls from PR and Arachnotron
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Ah, GLDEFS for old seekers. Doesn't bother Me at all, but I'll get rid of it in the next patch.
Also, not using a batch file I provided? Blasphemy.
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

I registered in the ini file, I'm registering all the mods in the ini. In the future there is no plan for a kick?
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