(v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

DarkCrystal wrote:http://jpegshare.net/images/fa/ca/facab ... 79369c.png
чего то HUD плохо работает, старый HUD и кулаки можно как то вернуть в этот мод?
why does the HUD work badly, the old HUD and fists can be returned to this mod?
Нормально работает и старый HUD с иконкой кулаков не верну
Works fine on my end and I won't bring back old HUD with fist icon
Naniyue wrote:I like what you did with the spectre. Definitely scarier than the original while still remaining vanilla.
Just found good sprites and added a trail - result is really good. =)
Whoah wrote:Gotta say, not too fond of the new fists. Too beefy. Other than that, I love the mod! Really good for mods with a darker aesthetic.
Personal preferences. *shrugs*
Last edited by A_D_M_E_R_A_L on Mon Jan 29, 2018 4:40 am, edited 1 time in total.
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Naniyue
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Naniyue »

I like what you did with the spectre. Definitely scarier than the original while still remaining vanilla.
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Whoah
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Whoah »

Gotta say, not too fond of the new fists. Too beefy. Other than that, I love the mod! Really good for mods with a darker aesthetic.
DarkCrystal
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by DarkCrystal »

мучался мучался и у меня получилось вернуть руки и HUD, но я хотел добавить кровавый MOD и с ним неодекватно работает EVP, можешь помочь?

I was suffering and I managed to get my hands back and HUD, but I wanted to add a bloody MOD and the EVP works inappropriately, can you help?

вот mod
here's the mod
https://www.dropbox.com/s/jctx597iceg6h ... e.pk7?dl=0
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

when the key remains in place, everything is fine
https://imgur.com/JfbId1N

As soon as I typed "evp_sharedkeys 1", an error occurred. it can somehow be corrected? your mod is excellent
https://imgur.com/GAKMA5C
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

FanDooM wrote:when the key remains in place, everything is fine
https://imgur.com/JfbId1N

As soon as I typed "evp_sharedkeys 1", an error occurred. it can somehow be corrected? your mod is excellent
https://imgur.com/GAKMA5C
I should've seen that coming, it's cuz of load order of ACS and all that crap. I'll fix it, play with "evp_sharedkeys 0" for now
FanDooM wrote:Thank you. I noticed on the walls, traces of missiles and fireballs were lost
I play with a Flashlights_v2, can it cause a bug with your mod?
You mean decals from various things? Sounds like a nitpick to me. *shrugs*
Last edited by A_D_M_E_R_A_L on Thu Feb 01, 2018 10:56 pm, edited 1 time in total.
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

Thank you. I noticed on the walls, traces of missiles and fireballs were lost
I play with a Flashlights_v2, can it cause a bug with your mod?
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

2/2/18 Update

Better looking spheres with lense flares, from Beautiful Doom (removed brightmaps for them)
Imp's new fireball, also from Beautiful Doom
Trail for BFG ball
Better win screen text
IoS stuff: screen shake on hitting the boss brain, also screen shake on killing the boss brain;
Slightly different spawn effect for IoS spawns;
IoS spawns should not count as kills cuz I SOMEHOW FORGOT TO INCLUDE THAT!!!
FINALLY FIXED the shared keys script, with the working message.
You can't grab Soulsphere and Megasphere if your health/armor is 200+
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

yes, decals, they are not, from a rocket and fireballs
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

A_D_M_E_R_A_L wrote:IoS spawns should not count as kills cuz I SOMEHOW FORGOT TO INCLUDE THAT!!!
where it should be enabled in the settings?
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

FanDooM wrote:yes, decals, they are not, from a rocket and fireballs
Well nothing I can do about decals not working. *shrugs*
FanDooM wrote:
A_D_M_E_R_A_L wrote:IoS spawns should not count as kills cuz I SOMEHOW FORGOT TO INCLUDE THAT!!!
where it should be enabled in the settings?
It's a Decorate thing, I just forgot to include that.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v13 (18/03/18)
Sounds for: joining a server, chat messages (both of these are from Complex Doom) and item respawn
Changed the effect for item respawn
Coop script changed a bit

v13.5 (26/03/18)
Sprite changes on Imps and new sprites for Spawn Cubes
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

imps are not beautiful, as it was seen in some fashion there were black, looked good
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v14
Slight HUD changes (keys and color change on health/armor) and slight changes to Spider Mastermind's sprites
FanDooM wrote:imps are not beautiful, as it was seen in some fashion there were black, looked good
What is it that you don't like about Imps?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

thorns large
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