Hell on Earth Starter Pack Vanilla Improver
Posted: Thu Oct 05, 2017 8:24 am
INTRO
Recently I completed the Hell on Earth Starter Pack finally but did not use Brutal Doom and instead used my own cosmetic mods that I normally use for playing anything else normally. There were quite a few things that I could tell were meant to be accompanied by Brutal Doom itself and the mapset was most definitely built and tested with Brutal Doom being loaded. This prompted me to start a "vanilla improver" WAD which fixes and changes things up for loading without Brutal Doom. In addition to that, it also polishes up some minor things that (in my opinion) made it less annoying to play and also enhanced the mapset for vanilla play. There are some things that cannot be fixed without editing the original WAD just due to the nature of how things were made, but they don't cause any problems.
FEATURES
- Fixed most console errors pertaining to missing textures (some are unfixable externally)
- Provided dummy actors to fix the unknown class script warnings when starting the mod
- Completely re-written MAPINFO lump to fix some issues with text screens and intermissions
- Re-written cluster text screens to fit better, sound better, and make more sense grammatically
- Glow effects from Brutal Doom are made part of the actual maps and not mod dependent
- Chairs and many other props made to be non-solid and unpushable to aid map navigation
NOTE: There is an exception, the cardboard box needs to be solid in order to finish MAP14: Warzone
- Fixed an issue with the Duke Nukem 3D gas tanks exploding into a normal Doom barrel
- Lowered the volume of the waterfall and other water sound effects ao they aren't so loud
- Intermissions will now play the title theme music instead of just the standard Doom II MIDI
- Belphegor Boss XDeath state fixed for running without Brutal Doom as to not vanish instantly
- Health of all bosses reduced to compensate for lower damage output of the vanilla arsenal
NOTE: The boss health bars will start already depleted by a certain amount when loading this
- Bombs dropped by jets will not send enemies flying everywhere anymore
- Reduced health of the Panzer tank and German attack dogs
- Lowered the damage of some boss and monster attacks
- Fall damage removed from all maps
DOWNLOAD: Right now this is for the version of the pack that is currently available. If the pack gets updated in the future, I will update this to take into account any new changes or improvements. Please let me know if you encounter any bugs or anything breaks.
Recently I completed the Hell on Earth Starter Pack finally but did not use Brutal Doom and instead used my own cosmetic mods that I normally use for playing anything else normally. There were quite a few things that I could tell were meant to be accompanied by Brutal Doom itself and the mapset was most definitely built and tested with Brutal Doom being loaded. This prompted me to start a "vanilla improver" WAD which fixes and changes things up for loading without Brutal Doom. In addition to that, it also polishes up some minor things that (in my opinion) made it less annoying to play and also enhanced the mapset for vanilla play. There are some things that cannot be fixed without editing the original WAD just due to the nature of how things were made, but they don't cause any problems.
FEATURES
- Fixed most console errors pertaining to missing textures (some are unfixable externally)
- Provided dummy actors to fix the unknown class script warnings when starting the mod
- Completely re-written MAPINFO lump to fix some issues with text screens and intermissions
- Re-written cluster text screens to fit better, sound better, and make more sense grammatically
- Glow effects from Brutal Doom are made part of the actual maps and not mod dependent
- Chairs and many other props made to be non-solid and unpushable to aid map navigation
NOTE: There is an exception, the cardboard box needs to be solid in order to finish MAP14: Warzone
- Fixed an issue with the Duke Nukem 3D gas tanks exploding into a normal Doom barrel
- Lowered the volume of the waterfall and other water sound effects ao they aren't so loud
- Intermissions will now play the title theme music instead of just the standard Doom II MIDI
- Belphegor Boss XDeath state fixed for running without Brutal Doom as to not vanish instantly
- Health of all bosses reduced to compensate for lower damage output of the vanilla arsenal
NOTE: The boss health bars will start already depleted by a certain amount when loading this
- Bombs dropped by jets will not send enemies flying everywhere anymore
- Reduced health of the Panzer tank and German attack dogs
- Lowered the damage of some boss and monster attacks
- Fall damage removed from all maps
DOWNLOAD: Right now this is for the version of the pack that is currently available. If the pack gets updated in the future, I will update this to take into account any new changes or improvements. Please let me know if you encounter any bugs or anything breaks.