HeXeReTiC Fantasy v1.7.5.1 (Updated 7 Mar 2018)

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Re: HeXeReTiC Fantasy v1.7 (Updated 2 Feb 2018)

Postby Korell » Sat Feb 03, 2018 8:11 pm

Just tried v1.7, only loading it up to check I had it working correctly. Booted up the first map of Hell's Maw using the Amateur Enchanter difficulty, and there were lots of imp types in the first area, which I cleared, then on going down through the door after I'd opened it, some Betrayer Elves appeared behind me and I wasn't able to kill them quickly enough with the starting weapons and so I died. Considering that this was on one of the easier difficulty settings, this came as quite a surprise.
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Re: HeXeReTiC Fantasy v1.7.2 (Updated 15 Feb 2018)

Postby Hexereticdoom » Wed Feb 14, 2018 8:09 pm

Korell wrote:Just tried v1.7, only loading it up to check I had it working correctly. Booted up the first map of Hell's Maw using the Amateur Enchanter difficulty, and there were lots of imp types in the first area, which I cleared, then on going down through the door after I'd opened it, some Betrayer Elves appeared behind me and I wasn't able to kill them quickly enough with the starting weapons and so I died. Considering that this was on one of the easier difficulty settings, this came as quite a surprise.

Yeah, the Betrayers & Traitor Dark Elves might be a pain in the ass at first levels if you have not enough luck, so I personally recommend saving the game often until things get a bit easier. (Remember, the One-Key-Savegame feature is highly useful for this).

By the way, I have uploaded a bugfix release for v1.7, which fixes some weird bugs I found recently in game, and brings up a couple of new features to make things a bit more interesting than before... To read more details about it and getting fresh download links, please refer to first post as usual. :wink:

Keep having fun, everyone! 8-)
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Re: HeXeReTiC Fantasy v1.7.2 (Updated 15 Feb 2018)

Postby Expect No Mercy » Thu Mar 01, 2018 7:09 am

Simply Nice!
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Re: HeXeReTiC Fantasy v1.7.5 (Updated 2 Mar 2018)

Postby Hexereticdoom » Fri Mar 02, 2018 3:29 pm

Expect No Mercy wrote:Simply Nice!

Glad you like it! :thumb:

And here I bring some good news: a new small update release is available for download! Among other things, it brings a new cool modern-like weapon for Corvus III and a new secret inventory item. Check first post for more detailed info and fresh download links!

Cheerio everyone, and please keep having fun! 8-)
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Re: HeXeReTiC Fantasy v1.7.5 (Updated 2 Mar 2018)

Postby Qweklain » Sat Mar 03, 2018 8:28 pm

Starting to get back into all the mods after probably 5+ years and just starting with this one. Great work there sir! A fun, fresh take while keeping Heretic classy still. There are two things I have noticed so far though in 1.7.5.

1) The Tome of Power + the yellow wand (I forget the name) makes the secondary fire shoot four shots in a spread. However, it makes ammo infinite with this fire mode. I assume that is not right.
2) The Hunter Blunderbuss has double-shot on the primary fire and single-shot on the secondary fire. Should this not be the other way around?
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Re: HeXeReTiC Fantasy v1.7.5.1 (Updated 7 Mar 2018)

Postby Hexereticdoom » Tue Mar 06, 2018 8:01 pm

Qweklain wrote:Starting to get back into all the mods after probably 5+ years and just starting with this one. Great work there sir! A fun, fresh take while keeping Heretic classy still.

Welcome back, hope you like it and have fun! :thumb:

Qweklain wrote:There are two things I have noticed so far though in 1.7.5.

1) The Tome of Power + the yellow wand (I forget the name) makes the secondary fire shoot four shots in a spread. However, it makes ammo infinite with this fire mode. I assume that is not right.

Fixed in 1.7.5.1, which have been released some moments ago. Please check first post, and thanks a lot for the bug report! :)

Qweklain wrote:2) The Hunter Blunderbuss has double-shot on the primary fire and single-shot on the secondary fire. Should this not be the other way around?

Well, I think that depends, some other weapon addons or mods out there can take the original reference of Doom's SSG, which as you'll know it shoots both loaded shells with primary fire, however in other games the SSG-like weapon firemodes are switched in the other way.

I personally prefer the actual behaviour, it's probably a matter of taste. But also is something that can be customized making an addon with the desired weapon behaviour, or editing manually the addon file lump with SLADE tool...
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Re: HeXeReTiC Fantasy v1.7.5.1 (Updated 7 Mar 2018)

Postby Apaul27 » Sat Mar 31, 2018 9:08 pm

I really like your mod, but who made the corvus mugshot?
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