HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby Hexereticdoom » Fri Jun 11, 2021 8:35 pm

A minor maintenance release of the mod is up! A few addons in the ZIP archive have been updated, and also included a totally new one (check the Addons text file for more info).

Keep enjoying and having fun, guys! 8-)
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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby GoldenGuard95 » Thu Jul 01, 2021 2:42 pm

Here, made this for ya, mate. https://www.youtube.com/watch?v=92ewWSH_A5c&t :3:
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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby Hexereticdoom » Mon Jul 05, 2021 4:49 pm

GoldenGuard95 wrote:Here, made this for ya, mate. https://www.youtube.com/watch?v=92ewWSH_A5c&t :3:

Woah, very cool! I've added it right now to the first post... :thumb:

Many thanks for your video my friend! :cheers:
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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby Chairkicker » Sat Jul 31, 2021 4:02 pm

This is an excellent mod I've played for dozens of hours. Thanks a lot.

That said, the readme recommends elf gets pissed as a compatible wad, but loading it breaks the game as elfgp has modifications to weapons. Is there some trick I can do to achieve compatibility, or do I need to find an older version of elfgp?
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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby Hexereticdoom » Sun Aug 01, 2021 10:13 am

Chairkicker wrote:the readme recommends elf gets pissed as a compatible wad, but loading it breaks the game as elfgp has modifications to weapons. Is there some trick I can do to achieve compatibility, or do I need to find an older version of elfgp?

How strange, I could have sworn that EGP did not incorporate any additional changes in weapons and some other things, but apparently I was wrong... :?

Anyway, it doesn't matter anymore, 'cause I have made myself a few changes on the PWAD to make it fully compatible with H-Fantasy or any other Heretic mod, a 'Clean Edition' to be precise... You can download it from the following link:

https://www.mediafire.com/file/wdj5fgu7 ... n.zip/file

(I hope the PWAD's original author, Rottking, doesn't get pissed by this small patched version, all credits keep going entirely to him...) :shucks:

Keep enjoying and having fun! 8-)
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Hexereticdoom
Don't make me angry or I'll bite you! Heheheee...
 
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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby Chairkicker » Wed Sep 08, 2021 3:57 pm

Hexereticdoom wrote:
Chairkicker wrote:the readme recommends elf gets pissed as a compatible wad, but loading it breaks the game as elfgp has modifications to weapons. Is there some trick I can do to achieve compatibility, or do I need to find an older version of elfgp?

How strange, I could have sworn that EGP did not incorporate any additional changes in weapons and some other things, but apparently I was wrong... :?

Anyway, it doesn't matter anymore, 'cause I have made myself a few changes on the PWAD to make it fully compatible with H-Fantasy or any other Heretic mod, a 'Clean Edition' to be precise... You can download it from the following link:

https://www.mediafire.com/file/wdj5fgu7 ... n.zip/file

(I hope the PWAD's original author, Rottking, doesn't get pissed by this small patched version, all credits keep going entirely to him...) :shucks:

Keep enjoying and having fun! 8-)


Thanks, worked like a charm. Is there a reliable method to "clean" other map wads like this to enable compatibility? I'd like to be able to do it myself if possible.

Also, what is your policy on modding Hexeretic Fantasy? I've been tweaking the mod for a while now and I'm considering releasing it; though only with your permission of course.
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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby Hexereticdoom » Thu Sep 09, 2021 4:59 pm

Chairkicker wrote:Thanks, worked like a charm. Is there a reliable method to "clean" other map wads like this to enable compatibility? I'd like to be able to do it myself if possible.

For now, I think the best method for that is to edit those maps oneself using the appropiate tool, like the SLADE's internal map editor (which I have used to make the patched PWAD) and then once you open the desired map level, just replace or remove all that external things introduced by the map WAD author that are not part of the original game, which normally are marked by a grey circle with a "?" sign in the map editor.

Once it is done, you must save the map and test it opening it with GZDoom, paying also attention to the showed console messages in case there are still any errors regarding the map structure.

Depending on how complicated the map is and the elements it contains, it can be more or less complicated to 'clean' it, but with a little practice and patience, it can be done without major problems... 8-)

Chairkicker wrote:Also, what is your policy on modding Hexeretic Fantasy? I've been tweaking the mod for a while now and I'm considering releasing it; though only with your permission of course.

In fact, there is not defined any concrete policy into my released mods or HUDs, because all of them are non-profit and made just for fun. So then if you have prepared a modified edition, you can release it at any time, but it would be very appreciated if you gave the appropriate credits, not only to me but also to those appearing on the credits list included in the README text file of the mod. :wink:
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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby Chairkicker » Fri Sep 10, 2021 10:21 pm

Hexereticdoom wrote:In fact, there is not defined any concrete policy into my released mods or HUDs, because all of them are non-profit and made just for fun. So then if you have prepared a modified edition, you can release it at any time, but it would be very appreciated if you gave the appropriate credits, not only to me but also to those appearing on the credits list included in the README text file of the mod. :wink:


Thanks. It'll be a while, I still have some reworks to do. I plan on overhauling the fiery crystal, adding a new poison AoE attack to the steelfeather rod, and I'll have to do some more tinkering with the hellish ballista. It currently uses the same code as hexen's frost shards to achieve a mid-range spread attack, but since it uses zscript for the code I don't know how to make A_FadeOut and transparency work. I'll figure it out, probably.
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Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)

Postby SaveTheDoomer » Mon Sep 13, 2021 6:06 am

I'm playing the game at 1080p, and the hud is too small to be readable... i tried to increase the hud size to no avail... any suggestion? EDIT : nevermind, i found it out... i have to set the scale factor to 4 or above :shock:
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